David Johansen
SOC-12
The more I play with it the more I think the place where combat starts to feel too messy and dicey is distributing hits to characteristics. Having to roll for hit locations and a die for each die to determine which stat it impairs is just too much. Sure I'd like to see the modifiers moved to difficulty steps but without half dice it's too grainy and I think the biggest issue is the damage.
So looking back to Megatraveller here's my thought.
Why not make the lowest of C1, C2, C3 into the incapacitated value and the total into the kill value. Take Max 57967F The good duke is knocked out by 5 points of damage and killed by 21. Stat damage can be distributed after combat if desired. Roll 1d3 for each point of damage to determine which stat is reduced.
Alternately we could use the average of C1, C2, C3, giving max an incapacitated value of 7.
Another thing we could do is have npcs incapacitated by the lowest stat and pcs incapacitated by the highest. Not that I'm approving of different mechanics for npcs and pcs.
We can leave in damage die distribution as an option too of course.
So looking back to Megatraveller here's my thought.
Why not make the lowest of C1, C2, C3 into the incapacitated value and the total into the kill value. Take Max 57967F The good duke is knocked out by 5 points of damage and killed by 21. Stat damage can be distributed after combat if desired. Roll 1d3 for each point of damage to determine which stat is reduced.
Alternately we could use the average of C1, C2, C3, giving max an incapacitated value of 7.
Another thing we could do is have npcs incapacitated by the lowest stat and pcs incapacitated by the highest. Not that I'm approving of different mechanics for npcs and pcs.
We can leave in damage die distribution as an option too of course.