Oh, your own TU! That's different. Outside of the IMTU board and the various version boards I normally assume the OTU as the basis for discussion. No offense, but I'm not really interested in Imperiums that don't spend enough money to fit my ideas of what is plausible. (Which can be a bit of a problem even for the OTU, but at least MT managed to raise the numbers to something near the minimum that I find somewhat plausible.

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Is fine, but for the basic questions of canon that underly it, I'm likely to get the best answers here. Once that's done, I'll present results there. And the plausibilty question might be open to debate; see below.
I'm all for consolidating TCS a Striker into one system. I've done so myself by assuming that the Cr500 figure in TCS represents a simplification and is "actually" the navy share (around 60%) of 10% of GWP (since TCS deals with pocket empires surrounded by other unfriendly and hostile pocket empires).
I figure so too, but the only thing in canon with sufficient detail is a game that was clearly simplified to make it playable, which means anything we come up with is either similarly simplified or an IMTU product.
I recall that Cr500 bit, thought it was a bit random. The only thing I'm taking from TCS is that piece that says the fleet represents ten years' budget. Then I figure out how many ships are out there, make an estimate of total value, divide by ten (ten year budget) and compare that with the worlds' GWP to guesstimate the percent of GWP being applied.
Then I toss the number out here to see what people think about it.
Striker says 30% of an average of 3% of GWP, i.e. 0.9%. (However, since I believe that worlds in a border region like the Marches would tend to spend more than the average, the defense budgets of worlds in the Marches would average more than 3%.)
I'd forgotten about that 30% of 3% bit. That gives me a canon reference to base better Imperial calculations off of. Thanks!
Actually, there's quite a bit there when I examine it closely. Average 3%, 30% of that to the Imperium, 40% to troops, leaves 30% for local system defense forces. Nets 0.9% of GWP for the Imperium, 1.2% for planetary and colonial troops,
0.9% for SDBs and colonial ships, figure a chunk for infrastructure but I'm already estimating on the high side by figuring MCr1 per ship ton (they appear to run toward about 3/4 of that). The current Colonial navy average is
0.84% of GWP (based on that Striker-inspired GWP calculation and a guestimate of the total cost of colonial ships and SDBs in the Marches, and ranging from a low of 0.2% to a high of 1.8%), so it would appear that part of FFW is working roughly to Striker canon.
Unexpected. We could still argue for more, but whether by luck or intent, the game designers seemed to put that one in the right ballpark. However, the Imperial fleet still comes in very low, even factoring for a couple of fleets being off-board covering the other borders with the Sword Worlds.
An interesting bit is the part that says the vacuum worlds average only 6% for planetary troops, rather than 40%. That doubles the funds available for local system defense and colonial navy forces - which is as it should be for a vacuum world. I'll have to consider factoring that in.
This is directly contrary to what Striker implies. It also makes sense to me that the traditional membership treaties allows the member worlds to judge for themselves what their defensive needs are. ...
How so? The "different worlds ... different political situations" bit is a TCS thing, where they introduce a budget modifier based on government type and whether or not there's currently a war on. Striker simply offers a range of 1 to 15 percent and says 3% is average; it doesn't offer specifics beyond a statement that percentages vary with level of tensions.
Also strikes me that a government that conducted the Pacification Campaigns of its early history and nuked a large area of a planet as an abject lesson to others on the price of rebellion might not be as liberal as we think on those membership treaties.
An idea I proposed earlier in the thread as a possible explanation for why the big pop-A worlds don't host entire fleets of their own.
I'd say the Imperium is guarding against another Ilelish Revolt by subdividing into subsector-sized duchies and by having sector rulers being merely first among equals rather than of a higher noble rank than subsector rulers.
Interesting assertion, but speculative.
Library Data, N-Z: "The domains of the Imperium had their origin in the pacification campaigns in the early days of the Imperium. Once the willing systems were integrated into the Imperium, it became necessary to force membership on additional systems as the empire expanded. As the campaigns drew to a close, the Emperor Artemsus divided his map into six rough areas. After reserving the four sectors comprising Sylea to himself, he sketched out five adjacent areas, labeled them domains, and appointed archdukes over them. To each archduke, he assigned the continuing pacification of the domain's many systems, and their integration into the Imperium. ... Following the Civil War, the emperors were understandably concerned about individuals
with power approaching their own, and moved to lessen the importance
of the archdukes in the Imperial government."
The Pacification Campaigns were from 76 through 120.
The Ilelish Revolt ran from 418 through 435.
The (first) Civil War ended 622.
I see no evidence for significant change to Imperial administrative structure following the Ilelish Revolt. There's nothing suggesting the use of subsectors and subsector dukes started after the revolt. Canon says the Emperor reduced the power of the Archdukes following the Civil War of 604-622, two centuries after the Revolt.
The nature of the Imperial strategic response to the Ilelish Revolt - a slow and deliberate tightening of a ring around the rebelling worlds - suggests on the one hand that the rebelling worlds had enough force to cause some damage to Imperial forces but on the other that the rebel forces were never strong enough to try to defeat the ringing Imperial forces in detail by concentrating against any one point of the blockade. Instead, the Imperium felt comfortable with a ring strategy, calling in forces from far and wide and then dispersing them in a ring. This suggests that, even then, large worlds were not being permitted to raise and support large numbers of jump-capable colonial warships, for the Imperium felt confident that its forces at any one point of a ring enveloping six subsectors were sufficient to contain a rebel attack.