Dear Folks -
Originally posted by Diocletian:
I have found MT COACC an interesting suppliment to read, but not as interesting in a role playing background. It at least seems to me not as good of a gaming background as other MT careers.
LOVE the planes; never had a chance to use them.
Here's the problems I had with COACC:
- the tasks do not conform to MT rules; e.g. Tactics is meant to be a roving DM, but in COACC it is used as a specific skill modifier (a technical issue)
- my the players generally do not have Aircraft skills and generally don't want to acquire them (they prefer spaceships) - a perennial problem when PC's and technology collide
- at higher TL's (TL 12+?) air-and spacecraft merge (a background issue), which speaks to your other point:
Also transporting an air unit from planet to planet would be costly.
Here's the rub: why use starships to transport aircraft? Why not simply use starfighters instead?
Maybe the Imp Rules of War apply, preventing a merc unit from using high-TL weaponry against low-TL forces. However, costs of transportation are still going to be crippling.
A few options to reduce costs (assuming the merc unit MUST use aircraft:
- use aircraft that are already on-planet; i.e. the hirer has more planes than aircrew
- the merc are hired to
train the local forces
Other than that, I agree with you that a merc airwing is a hard thing to justify.