Supplement Four
SOC-14 5K
Is there any more to the rules, or is that one page it?Originally posted by Baron Saarthuran von Gushiddan:
These rules area a module, added stright on to High Guard.
Let us know. I'd like to check it out.
I am doing additional background and fill in explinations for items when I get to final edit.
I haven't got T20 (can't stand the d20 system), but the hit location chart bubble is straight out of TNE. It showed up in the TNE core rules, and it was used in Brilliant Lances as well. Hunter and Martin must have used it for T20 (and a good thing, too--it's a good hit location chart...albeit maybe a little too detailed).
The hit location chart bubble is a remnant of the reworked t20 version of this (which is next, this is sort of that in itself, can fit HG or that.)
Since you're reworking it for CT, I'd definitely only use D6. The problem, is, of course, that you won't get an even spread of probability using something like 4-24.I am going to do a re-edit of it using d. What is a good spread? 4-24?
You could figure the probability and assign the locations appropriately, or you could use a D66 system--so that each location gets a even probability distribution.
I'd probably go with D66 if it were me.
I still wonder if all those hit locations are needed High Guard. That many hit locations seems like overkill for HG.
Even for LBB2, it may be too many hit locations.
You might want to combine that chart with the damage chart in HG--that might be cool--where each area on the chart corresponds with one of the damage chart descriptions in HG.
If it were me, I'd look hard at doing something like that.