Hello Folks,
I thought I'd ask people to submit via ANY game system to date (including T5 for those who can...) 100 dton ships that can carry the most cargo/freight for the cheapest cost.
First Configuration:
Jump 2, Manuever 1
Jump 2, Manuever 2
Jump 1, Manuever 1
Jump 2, Manuever 2
Just wondered whether it was worth it to create these smaller tramp freighters or not. The asumption being, that you only need a crew of two to handle these ships - and passengers are not an option, whether or not such ships make more sense for the role of tramp freighter, or for those who are in the mind towards buying a cheap ship and then engaging in speculative trade. In revisiting some of the Older JTAS articles, I managed to reread the article on HIGH FINANCE and thought "hmmm, now THAT's the way to create a speculative trading company whose first purchase is a 100 dton freighter.
What got me to thinking about this was the fact that while using GURPS TRAVELLER for a one on one campaign, I noted that a Jump 2, Manuever 1 freighter with 1 turret (empty) cost in the ball park of 22 MCr. In conjunction with Speculating without a Starship, I thought "hmmm, this might make for an interesting campaign premise...
The character starts out with little more than his know how and his willingness to pursue speculative cargoes and then paying passage and freight shipping costs (plus warehousing costs if he can't find a starship going his way when he wants to leave).
I thought I'd ask people to submit via ANY game system to date (including T5 for those who can...) 100 dton ships that can carry the most cargo/freight for the cheapest cost.
First Configuration:
Jump 2, Manuever 1
Jump 2, Manuever 2
Jump 1, Manuever 1
Jump 2, Manuever 2
Just wondered whether it was worth it to create these smaller tramp freighters or not. The asumption being, that you only need a crew of two to handle these ships - and passengers are not an option, whether or not such ships make more sense for the role of tramp freighter, or for those who are in the mind towards buying a cheap ship and then engaging in speculative trade. In revisiting some of the Older JTAS articles, I managed to reread the article on HIGH FINANCE and thought "hmmm, now THAT's the way to create a speculative trading company whose first purchase is a 100 dton freighter.
What got me to thinking about this was the fact that while using GURPS TRAVELLER for a one on one campaign, I noted that a Jump 2, Manuever 1 freighter with 1 turret (empty) cost in the ball park of 22 MCr. In conjunction with Speculating without a Starship, I thought "hmmm, this might make for an interesting campaign premise...
The character starts out with little more than his know how and his willingness to pursue speculative cargoes and then paying passage and freight shipping costs (plus warehousing costs if he can't find a starship going his way when he wants to leave).