shankfisher
SOC-9
Zaibatsu and the 2d6 Retro Sci-Fi rules say:
"To make a Characteristic roll, you must roll 2D6 and add one half of the characteristic score (round down). The aim is to gain a roll of 10 or more. That is a success. Characteristic checks tend to be all or nothing (you can either accomplish the task or you can't)."
CE says:
"To make a Characteristic check, you must roll 2D6 and add the appropriate characteristic score modifier. Characteristic checks tend to be all or nothing (you can either accomplish the task or you can't), although there are sometimes gradations of success or failure."
Mongoose 1e says:
"To make a check, the player rolls 2d6 and any appropriate Dice
Modifiers. If the total is 8 or more, the character succeeds."
"To make a Characteristic check, roll 2d6 and add the appropriate characteristic Dice Modifier."
What do you guys use? DM or half Characteristic for a check?
"To make a Characteristic roll, you must roll 2D6 and add one half of the characteristic score (round down). The aim is to gain a roll of 10 or more. That is a success. Characteristic checks tend to be all or nothing (you can either accomplish the task or you can't)."
CE says:
"To make a Characteristic check, you must roll 2D6 and add the appropriate characteristic score modifier. Characteristic checks tend to be all or nothing (you can either accomplish the task or you can't), although there are sometimes gradations of success or failure."
Mongoose 1e says:
"To make a check, the player rolls 2d6 and any appropriate Dice
Modifiers. If the total is 8 or more, the character succeeds."
"To make a Characteristic check, roll 2d6 and add the appropriate characteristic Dice Modifier."
What do you guys use? DM or half Characteristic for a check?