I'm trying to understand some aspects of character creation and starting with a Scout. These are the issues which are confusing me so far.
Using T5 v1.0 3 book hard set. ( I edited out some things from the original post as I was using the PDF and now see it is very different from the books)
Joe Scout
89A877
Phase:_______ - (My understanding)
.....................................................
A:
Continue Int - (2nd or more terms roll Int or under to continue. Failure washes me out of the scouts)
If I wash out can I then try a new career such as Marine or Merchant? Any there limitations to my choices?
B:
If Courier Duty 4 - (Roll 4 skills from Table C (Can it be from any list 1 to 7, even Explorer? If not, how do I know which lists I can use?))
If Explorer Duty 8 - (Roll 8 skills from Table C - Any List I assume)
D: Muster Out - (1 roll per term or 4 years spent in service. DM + terms AFTER the 1st term? So Term 1 = DM 0, Term 2 = DM +1 ? Fame/2 rounded down? So Fame 1 = DM 0?)
Fame: I assume this starts at 1 for all characters but cannot find it. A Scout gets x4 Fame per discovery per the Fame section. If Fame starts at 0 then 0x4 = 0 so that is why I am guessing it must at 1. I also assume this is totaled at the end of all careers. Two discoveries = 1x8= 8, NOT Fame 1x4=4 x4 = 16??
Ship shares: The cost to buy a ship is the same in shares as to get one on loan. exp: Free Trader 4 shares to purchase / 4 to get on loan. Is this wrong? If not, why would I ever spend shares to take a ship on loan? If wrong anyone know the correct rate? Such as 1/2 cost to own in shares allows for a loan. What are the terms of the loan? How long? % of?
Using T5 v1.0 3 book hard set. ( I edited out some things from the original post as I was using the PDF and now see it is very different from the books)
Joe Scout
89A877
Phase:_______ - (My understanding)
.....................................................
A:
Continue Int - (2nd or more terms roll Int or under to continue. Failure washes me out of the scouts)
If I wash out can I then try a new career such as Marine or Merchant? Any there limitations to my choices?
B:
If Courier Duty 4 - (Roll 4 skills from Table C (Can it be from any list 1 to 7, even Explorer? If not, how do I know which lists I can use?))
If Explorer Duty 8 - (Roll 8 skills from Table C - Any List I assume)
D: Muster Out - (1 roll per term or 4 years spent in service. DM + terms AFTER the 1st term? So Term 1 = DM 0, Term 2 = DM +1 ? Fame/2 rounded down? So Fame 1 = DM 0?)
Fame: I assume this starts at 1 for all characters but cannot find it. A Scout gets x4 Fame per discovery per the Fame section. If Fame starts at 0 then 0x4 = 0 so that is why I am guessing it must at 1. I also assume this is totaled at the end of all careers. Two discoveries = 1x8= 8, NOT Fame 1x4=4 x4 = 16??
Ship shares: The cost to buy a ship is the same in shares as to get one on loan. exp: Free Trader 4 shares to purchase / 4 to get on loan. Is this wrong? If not, why would I ever spend shares to take a ship on loan? If wrong anyone know the correct rate? Such as 1/2 cost to own in shares allows for a loan. What are the terms of the loan? How long? % of?
Last edited: