Quoted because what *I* think needs fixing may not be what *you* think needs fixing or improving.
Psionics. It's not that MT's psionics are bad. It's just that T4 improved on those rules. T4's psionics rules should be back-ported into MT. (Thanks Aramis for reminding us of this).
Combat Damage. I think Classic Traveller's combat damage model worked better than MT's -- if I truly understand MT's damage model at all, and if I ignore what I suspect are a pile of wierd little rules in Classic Traveller combat.
Vehicle Design. I think vehicle design needs fixing (and maybe splitting into two systems, but that's another thread). Some simplification, some generalization. Go back to tons and EPs, and factor out energy as much as possible. List two significant digits (at the most) for all numbers. Change the stat block for ships: use a truncated USP (for example: mission - 7 digits* - TL, or some other representation) plus a string of codes for optional elements present and their quantity and/or potential**. Reduce the significance of the ship's computer in combat (!). Change the component lists into mini-build systems***. Change combat into tasks instead of tables (most of them already are, in disguise, with the exception of meson gun attacks. Fix this.).
* seven elements that all ships have, such as Size Class, Configuration, Streamlining, Landers, Maneuver Rating, Jump Rating, Power Plant Rating.
** such as "Sp PA" for Particle Accelerator spine.
*** e.g. Communicators, page 67.
Minor Nits
Skills. I think character generation is just about right. I prefer to consolidate skills, but others disagree, and I'm not ready to fight that fight.
Ranges. I think ranges need to be integrated into the task system consistently and systematically (might already be done, but if so, it's not clear to me).
Sophonts and Robots. I think the animal creation rules should be extended to cover sophont design and sophontoid robot design. This might clash with the free MT Robots book; I can live with that.
Psionics. It's not that MT's psionics are bad. It's just that T4 improved on those rules. T4's psionics rules should be back-ported into MT. (Thanks Aramis for reminding us of this).
Vehicle Design. I think vehicle design needs fixing (and maybe splitting into two systems, but that's another thread). Some simplification, some generalization. Go back to tons and EPs, and factor out energy as much as possible. List two significant digits (at the most) for all numbers. Change the stat block for ships: use a truncated USP (for example: mission - 7 digits* - TL, or some other representation) plus a string of codes for optional elements present and their quantity and/or potential**. Reduce the significance of the ship's computer in combat (!). Change the component lists into mini-build systems***. Change combat into tasks instead of tables (most of them already are, in disguise, with the exception of meson gun attacks. Fix this.).
* seven elements that all ships have, such as Size Class, Configuration, Streamlining, Landers, Maneuver Rating, Jump Rating, Power Plant Rating.
** such as "Sp PA" for Particle Accelerator spine.
*** e.g. Communicators, page 67.
Minor Nits
Skills. I think character generation is just about right. I prefer to consolidate skills, but others disagree, and I'm not ready to fight that fight.
Ranges. I think ranges need to be integrated into the task system consistently and systematically (might already be done, but if so, it's not clear to me).
Sophonts and Robots. I think the animal creation rules should be extended to cover sophont design and sophontoid robot design. This might clash with the free MT Robots book; I can live with that.
Last edited: