One thing I have a hard time understanding in Traveller is interstellar finance and banking. The rules (T20 anyway) talk about supposedly tamperproof computers that carry the credit balance of people traveling between planets. Now it seems to me that putting a computer geek in a ship and then give him a few weeks in jump space with nothing else to do but fiddle with that computer is a sure way of finding out that the computer is not, in fact, tamperproof. Remember, no system is fool proof for a talented fool!
Secondly, I think that this sort of thing goes against the spirit of Traveller. There is no FTL communication beyond jump travel, so people are pretty much isolated by the star system they are in. Managing an interstellar government is hard and I think finance would be the same way.
Often Traveller compares itself to the days of sail where it could take months for messages or goods to get from one place to another and I feel the solution to the finance problem is the same as it was then – cash. Now it might seem a little frightening for players to think of their characters carrying all of their worldly wealth (several thousands of credits usually) in cash but I feel that this adds something to the game. The GM can build paranoia by asking characters, “are you carrying a briefcase full of credits with you or are you going to leave some on the ship?” Further, if people traveling between planets often have to carry large amounts of cash then it gives pirates further incentive.
Anyway, what other opinions are there out there.
Frank
Secondly, I think that this sort of thing goes against the spirit of Traveller. There is no FTL communication beyond jump travel, so people are pretty much isolated by the star system they are in. Managing an interstellar government is hard and I think finance would be the same way.
Often Traveller compares itself to the days of sail where it could take months for messages or goods to get from one place to another and I feel the solution to the finance problem is the same as it was then – cash. Now it might seem a little frightening for players to think of their characters carrying all of their worldly wealth (several thousands of credits usually) in cash but I feel that this adds something to the game. The GM can build paranoia by asking characters, “are you carrying a briefcase full of credits with you or are you going to leave some on the ship?” Further, if people traveling between planets often have to carry large amounts of cash then it gives pirates further incentive.
Anyway, what other opinions are there out there.
Frank