My last post before I head out to work; just how Canon is the Mongoose version of our favorite Sci-Fi RPG?
, depending on who's asking the questions.
In this framework I was wondering whether I should draw on MgT for my own adventure/fiction material...
BG,
Mongoose Traveller is CANON. Period.
It's up to us to make it fit as best we can with what came before, just as we did with MT, TNE, T4, G:T, T20, and all the rest. And, just like with all the rest, there will be bits that fit nicely, bits that fit after some thought, bits that improve things wonderfully, bits that muddy things, bits that change things, bits that are the opposite of previous bits, bits that don't do much of anything, and bits that will never fit no matter how hard we try.
It's been that way since the first years of Classic Traveller. The game is a big tent and the game contained bits that were outright diametrically opposed to one another from the very beginning.
MgT is canon, MgT is adding to canon, and MgT adding to canon is on the whole a very good thing.
Regards,
Bill
It might be worth pointing out that the most recent GURPS Traveller hardback is Interstellar Wars. GT:ISW is set during the expansion of the Terran Confederation and its conflict with the Ziru Sirka.The situation is similar to GURPS. That system provides a wide variety of options for a GM to craft personal RPG settings. G:T takes time to explain how the range of options in GURPS must be constrained when creating the OTU and how a GM can craft a personal TU by inserting non-OTU options into his game.
Who are you, and what have you done with Bill?
Who are you, and what have you done with Bill?