I'm currently building an alternate Traveller universe where there was a wave of slower-than-light "sleeper" colony ships some time before the invention of Jump Drives. Then things on earth got to hell for som,e time (I know, I know, cliche', but gives the colonies time to develop); I have a general idea of how such ship would be built, but I have several questions in mind regarding this part of my universe's background:
1) How many colonists are required to maintain a healthy gene pool (i.e. how many should be on a colony ship?) What is the rough estimate of cargo tonnage needed for such a colony ship?
2) Assuming early TL9 (but no Jump Drives available yet), with (relatively) advanced computer tech (TL10 or even 11) and a Bussard Ramscoop-fed fusion drive, is there a good formula concerning the time it would take the ship to travel a given distance (10 parsecs minimum, some colonies would be much farther than this)? Remember that the formulas given in CT book 2 are for short distances; a long period of constant acceleration would eventually lead to relativistic speeds, which are annoying to deal with (Mass "increases" as you get closer to lightspeed this effects acceleration and thus complicated the equasion).
EDIT:
3) Is the Bussard Ramscoop needed at all? Assume a constant acceleration of 0.5G, a ship could get to 0.3C (roughly one third of lightspeed) in less than a year. Then it could shut off the engine (which should reduce fuel usage though High Guard doesn't seperate manouver drive fuel usage from power plant output directed to the rest of the ship's systems), until time comes to decelerate on the other side of the journey. This is lower tech, and might be more feasable than the ramscoop, assuming fusion pulse/fusion torch propulsion.
1) How many colonists are required to maintain a healthy gene pool (i.e. how many should be on a colony ship?) What is the rough estimate of cargo tonnage needed for such a colony ship?
2) Assuming early TL9 (but no Jump Drives available yet), with (relatively) advanced computer tech (TL10 or even 11) and a Bussard Ramscoop-fed fusion drive, is there a good formula concerning the time it would take the ship to travel a given distance (10 parsecs minimum, some colonies would be much farther than this)? Remember that the formulas given in CT book 2 are for short distances; a long period of constant acceleration would eventually lead to relativistic speeds, which are annoying to deal with (Mass "increases" as you get closer to lightspeed this effects acceleration and thus complicated the equasion).
EDIT:
3) Is the Bussard Ramscoop needed at all? Assume a constant acceleration of 0.5G, a ship could get to 0.3C (roughly one third of lightspeed) in less than a year. Then it could shut off the engine (which should reduce fuel usage though High Guard doesn't seperate manouver drive fuel usage from power plant output directed to the rest of the ship's systems), until time comes to decelerate on the other side of the journey. This is lower tech, and might be more feasable than the ramscoop, assuming fusion pulse/fusion torch propulsion.