Scott's done this before; now I'm getting a handle on it.
Using a sphere as an example.
* surface area = 4 * PI() * r * r
* armor volume is given
* sphere volume = 4/3 * PI() * r * r * r
So:
outer radius = cube root of ( 3 * hull_volume / ( 4 * PI() ) )
and
volume of space not used by armor (vi) = hull volume - armor volume
and then:
radius of space not used by armor (ri) = cube root of ( 3 * vi / ( 4 * PI() )
and finally:
thickness of armor = outer radius - inner radius
Represented as one big ugly messy equation:
thickness of armor =
cube root of ( 3 * hull_volume / ( 4 * PI() ) )
- cube root of ( 3 * (hull volume - armor volume) / ( 4 * PI() )
Using a sphere as an example.
* surface area = 4 * PI() * r * r
* armor volume is given
* sphere volume = 4/3 * PI() * r * r * r
So:
outer radius = cube root of ( 3 * hull_volume / ( 4 * PI() ) )
and
volume of space not used by armor (vi) = hull volume - armor volume
and then:
radius of space not used by armor (ri) = cube root of ( 3 * vi / ( 4 * PI() )
and finally:
thickness of armor = outer radius - inner radius
Represented as one big ugly messy equation:
thickness of armor =
cube root of ( 3 * hull_volume / ( 4 * PI() ) )
- cube root of ( 3 * (hull volume - armor volume) / ( 4 * PI() )