This theme has surfaced in a couple of other threads lately, so I thought it deserved it's own.
It's a common problem when starting a campaign or adventure; just why are all the PCs in the same place, much less working together, to begin with? The old "You meet in the Startown tavern" just doesn't cut the mustard.
In the campaign I just started, the players have pregenerated PCs with some basic background info and the reason they're on the planet in question. Each has his own reason to be in the lodging-house where they began: the free trader was injured and his ship left while he recuperated, the ex-Marine officer is travelling home after a military consulting job and awaiting his connecting ship, etc. Then came the anti-offworlder riot (which began as protests against the force occupying this conquered planet, but I digress) leading to the need to work together in evading the rioters and trying find a way to safety.
How have others tackled this?
John
It's a common problem when starting a campaign or adventure; just why are all the PCs in the same place, much less working together, to begin with? The old "You meet in the Startown tavern" just doesn't cut the mustard.
In the campaign I just started, the players have pregenerated PCs with some basic background info and the reason they're on the planet in question. Each has his own reason to be in the lodging-house where they began: the free trader was injured and his ship left while he recuperated, the ex-Marine officer is travelling home after a military consulting job and awaiting his connecting ship, etc. Then came the anti-offworlder riot (which began as protests against the force occupying this conquered planet, but I digress) leading to the need to work together in evading the rioters and trying find a way to safety.
How have others tackled this?
John