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Building a Hull with Jump Plates?

agorski

SOC-13
Admin Award
While looking for the cost of Jump Plates (which is gone from T5.09) I found that the original BBB did include the cost and quantity needed (page 369) and it seemed to be a viable option when designing a hull.

In the equivalent paragraphs in T5.09 (page 335) the title has "(Repair Plates)" appended and the cost is gone. The text implies that Jump Plates are not used in hull designs and are used only as field repairs.

There are other references to Jump Plates in other areas of the rules that probably should have been modified somewhat to reflect this change.

So can one still design a hull with Jump Plates or not?
 
You can as a one-off. Consider a non-gridded hull. You can subsequently "repair" the entire surface.

I think Marc simplified the rules there slightly.
 
Sweet.

This looks suspiously like the beginning of an other ACS shipyard app.

SWEET!

Yeah I too would like to know because the original ISV Something Cool was built with Jump Plates for field expedient repairs and if they are no longer legal that messes up my design.
 
This looks suspiously like the beginning of an other ACS shipyard app.

So far I can create a ship, add multiple hulls/pods with grapples, hull armor layers, and hull fittings, and add all the interstellar, interplanetary, and power plant types. Each component is assigned to a hull so if you detach the hull you also detach all the hulls attached to that one and detach all components installed in those hulls. Tonnage and cost calculations are adjusted accordingly. Copious warning and error notifications are given when doing something illegal. Currently working on fuel storage.
 
Awesome sauce!

So far I can create a ship, add multiple hulls/pods with grapples, hull armor layers, and hull fittings, and add all the interstellar, interplanetary, and power plant types. Each component is assigned to a hull so if you detach the hull you also detach all the hulls attached to that one and detach all components installed in those hulls. Tonnage and cost calculations are adjusted accordingly. Copious warning and error notifications are given when doing something illegal. Currently working on fuel storage.
Looking forward to seeing and working with it.

I mean other than the sucky dice for Continues I adore the T5 CotI app. And Gunmaker (which I would love if it could have Disintegrators and other extreme TL, but that is just me possibly :rolleyes:) has been rather fun and useful too. Is there an ArmorMaker yet? :devil:

Anyway, enough of my nattering. Thanks again for these awesome and fun apps. Keep 'em coming'!
 
So far I can create a ship, add multiple hulls/pods with grapples, hull armor layers, and hull fittings, and add all the interstellar, interplanetary, and power plant types. Each component is assigned to a hull so if you detach the hull you also detach all the hulls attached to that one and detach all components installed in those hulls. Tonnage and cost calculations are adjusted accordingly. Copious warning and error notifications are given when doing something illegal. Currently working on fuel storage.

Cannot wait for you to put this out into the world.
 
Cannot wait for you to put this out into the world.
It's months away. As you can imagine, it's much more complicated than my Orbital Yards app for CT High Guard ship design. But after doing T5 chargen, this is a relative breeze.
 
If you want, I can share the configuration files I use with my app (all in YAML, easily translated to JSON).
 
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