I looked up black hole on the Traveller wiki. I found decent descriptions of what black holes are and do in the real world.
However, is there anything in the rules dealing with them? I searched for the term, but nothing came up.
If someone has something, please let me know. Otherwise, keep reading.
Assuming that there really is nothing, then I have an idea around the concept of a moving black hole.
When a ship is in jump space, if any object (in real space) with more mass than a ship which comes within 100D (of the object) causes the ship to fall out of jump space.
So, picture a scene where the object that causes the drop out of jumps space is a black hole (thus not visible to astrogation techniques).
Now, because of the nature of blackholes, they might affect jump space as well as normal space, at least for a short time.
Also, if 100 D is outside the event horizon, the ship won't automatically be sucked in. Plus, the ship would maintain its momentum from before it jumped.
This could mean that a slingshot effect might occur, causing the ship to be propelled literally anywhere in the galaxy.
Now, as a ref, I can only reasonably use this one time, I think. After all, how many black holes are there wandering around the galaxy? And, what are the odds ...?
Still, I think I'm going to use it once. My party is in the Spinward marches. After I exhaust the old CT adventures there, I think I'll use this.
What do you guys think? Too far-fetched? I'm not creative enough to "translate" module locations, so I'm thinking of doing this instead.
However, is there anything in the rules dealing with them? I searched for the term, but nothing came up.
If someone has something, please let me know. Otherwise, keep reading.
Assuming that there really is nothing, then I have an idea around the concept of a moving black hole.
When a ship is in jump space, if any object (in real space) with more mass than a ship which comes within 100D (of the object) causes the ship to fall out of jump space.
So, picture a scene where the object that causes the drop out of jumps space is a black hole (thus not visible to astrogation techniques).
Now, because of the nature of blackholes, they might affect jump space as well as normal space, at least for a short time.
Also, if 100 D is outside the event horizon, the ship won't automatically be sucked in. Plus, the ship would maintain its momentum from before it jumped.
This could mean that a slingshot effect might occur, causing the ship to be propelled literally anywhere in the galaxy.
Now, as a ref, I can only reasonably use this one time, I think. After all, how many black holes are there wandering around the galaxy? And, what are the odds ...?
Still, I think I'm going to use it once. My party is in the Spinward marches. After I exhaust the old CT adventures there, I think I'll use this.
What do you guys think? Too far-fetched? I'm not creative enough to "translate" module locations, so I'm thinking of doing this instead.