creativehum
SOC-14 1K
See IE, page 87.
Basically it was a medical task, and if failed, you rolled for mishap, doing damage according to its severity. As even a destroyed result meant 3D6 of damage (though permanent, and needing hospitalization), death was quite rare unless the character was very weak or already wounded (one of the reasons to put him/her to cold sleep).
Most time, the result of a failed roll was only some temprary disability (akin Hans' LBS, though not so detailed).
I'm still mulling it, and was thinking something like this instead of insta-death.
So you get...
Probably...
Throw 4+ to avoid system shock.
END 5- -1DM
END 6+ +1DM
Medical-2 +1DM
Without medical attention, passenger in shock dies.
A Medic-1 or better can apply trauma care.
Throw 8+ to avoid damage to Passenger
+1 DM per level of Medical
Success, no damage to patient
Failure 6D damage*
*This will probably kill the passenger, yes.
Note that in this system, better medics on board means that the passenger has a better chance of survival. Anyone shipping out without required Medic-1 or better greatly increases the chance of death. What I like about this is it speaks to how the merchants/liners run their ships. If you've got a situation of unscrupulous owners of starship, deaths will go up. But even with a Medic-1, there is a chance for several passengers to go into shock, and for some of them to die.