I ended up making it up as I went along.
Yes, I know yours ended up on the cover of T5, or is supposed ti if it ever gets printed. (Maybe it'll come out in time to give people something to do during the tedium of the Long Night...

)
I respect you for getting it done, I just didn't like your design as much as I liked the more classic ones like the 3d ones that appear in some GT products, like starports or starships.
Yours kind of looked like a modern minivan to me, maybe advanced, but kind of cold and sterile. I thought the older beys had more personality.
But I do respect you for getting it done, I thought I had my old one done when I found a flaw where the 3 man sections come together, the intake ring, the upper deckhouse and the forward hull, I just couldn't get that right.
I guess you did somehow, I'd love to see a closeup of where those three parts come together on yours.
The neat thing with the design I found and posted a link to was that it eliminates the problem by keep the 3 parts from ever touching.
And anyway, there isn't really a "right" design for a fee trader, in traveller the FT hull has been around for literally thousands of years, dating back to the heor design of the 1i. I'm sure the vilani (Zzzz! Zzzzz!)) had a rigidly standardized design that allowed for no variance whatsoever, but once the terrans got their eager little mitts on a few there were doubtless dozens, if not hundreds, of variants made over the ensuing millennia, many of which I['m sure looked different than the baseline model and were made due to bifferent tech levels, resources, end user preffs, etc.
Hell, did you see my HOAP free trader variant in the fleet section? The hull was more or less OK, too bad I haven't got into texturing yet...
So I didn't find views of the FT style used in the GT books, no biggie, I have full views of an acceptable version I can model after making some alterations and corrections.
The thing is I do sort of need at least a basic model for proportions and scale, as I have very poor articistc senses of scale and proportion and need at least a basic guide to keep things reasonable.