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Bending the Rules

Swiftbrook

SOC-12
Admin Award
I've been pondering big ships, like 500,000t to 1,000,000t battle wagons. I was thinking that couldn't you build a spinal mount into a 1,000t bay or maybe a 10,000t bay with that size of ship? If you did allow the build, would you give the bay a bonus to hit since you can now aim the weapon without maneuvering the ship just to shoot? Thoughts? Ideas on restrictions?

-Swiftbrook
 
I proposed earlier in another thread about fixing bk5 the ability to mount one spinal per 100k tons, and that the spinals suffer a penalty by agility for firing, such as if a ship had four spinals, but only agility 3, then only three could fire in a turn.
 
The Oz came up with a HG design variant where small spinals could be used as super bays on very large ships. I can dig his rules up soon as I get back home, or hopefully he'll post on this himself.
 
The Oz came up with a HG design variant where small spinals could be used as super bays on very large ships. I can dig his rules up soon as I get back home, or hopefully he'll post on this himself.

You just allow for spinals to be used as "turrets" if the spinal's tonnage is 1% or less of the ship's tonnage. So a 1000-ton spinal can be a "turret" on ships of 100Ktons and bigger, 2000-ton spinals can be "turrets" on a 200Kton hull, etc.

Here, for example, is my Tigress-X class:
Code:
Ship: Panthress
Class: Tigress-X
Type: Dreadnought
Architect: Osmanski
Tech Level: 15

USP
         DN-V5359J4-D79905-777T7-Z MCr 419,218.650 500 KTons
Bat Bear             A   G AA51W   Crew: 4626
Bat                  L   Y LLA1X   TL: 15

Cargo: 6,778.000 Frozen Watch Fuel: 195,000.000 EP: 45,000.000 Agility: 5 Marines: 200 Drop Capsules: 50 (plus 200 Ready 400 Stored)
Craft: 300 x 50T Hvy Ftr, 20 x 50T Cutter, 20 x 50T MCV, 3 50T Launch Tubes
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Backups: 1 x Model/9fib Computer 1 x Bridge 1 x Factor 9 Nuclear Damper 1 x Factor 9 Meson Screen
Substitutions: W = 200 X = 400 Y = 33 Z = 30

Architects Fee: MCr 4,192.187   Cost in Quantity: MCr 335,374.920


Detailed Description

HULL
500,000.000 tons standard, 7,000,000.000 cubic meters, Sphere Configuration

CREW
326 Officers, 4100 Ratings, 200 Marines

ENGINEERING
Jump-3, 5G Manuever, Power plant-9, 45,000.000 EP, Agility 5

AVIONICS
Bridge, Model/9fib Computer
1 Backup Bridge, 1 Model/9fib Backup Computer

HARDPOINTS
Spinal Mount, 33 50-ton bays, 4400 Hardpoints

ARMAMENT
Meson Gun Spinal Mount (Factor-T), 4000 Triple Missile Turrets organised into 400 Batteries (Factor-7), 100 Triple Beam Laser Turrets organised into 20 Batteries (Factor-7), 100 Dual Fusion Gun Turrets organised into 20 Batteries (Factor-7), 100 Particle Accelerator Turrets organised into 10 Batteries (Factor-7)

DEFENCES
33 50-ton Repulsor Bays (Factor-5), 100 Triple Sandcaster Turrets organised into 20 Batteries (Factor-7), Nuclear Damper (Factor-9), Meson Screen (Factor-9), Armoured Hull (Factor-13)
1 Nuclear Damper Backup (Factor-9), 1 Meson Screen Backup (Factor-9)

CRAFT
300 50.000 ton Hvy Ftrs (Crew of 2, Cost of MCr 0.000), 20 50.000 ton Cutters (Crew of 2, Cost of MCr 0.000), 20 50.000 ton MCVs (Crew of 0, Cost of MCr 0.000), 3 50.000 ton Launch Tubes

FUEL
195,000.000 Tons Fuel (3 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
2,350.0 Staterooms, 2350 Low Berths, 50 Drop Capsule Launchers with 200 Ready Capsules and 400 Stored Capsules, 6,778.000 Tons Cargo

USER DEFINED COMPONENTS
4 Factor-R Meson Turrets (5,000.000 tons, Crew 50, 1,100.000 Energy Points, Cost MCr 800.000, requires 50 Hardpoints)

COST
MCr 423,410.837 Singly (incl. Architects fees of MCr 4,192.187), MCr 335,374.920 in Quantity

CONSTRUCTION TIME
228 Weeks Singly, 182 Weeks in Quantity

COMMENTS
This ship carries 4 factor-R meson guns in large turrets for additional firepower.
She is only J-3, 5-G, but has much more firepower. If you use the rules we came up with for extra defensive strength, this is a ship to be feared.
 
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