My CT Belting System
The Referee decides whether or not the star system requires a license to mine its astroid belt; if random determination is required, throw Law Level or more on 2D to require a license. Obtaining a license is a
Standard (Admin/SOC) task, DM -4 if the mainworld's Law Level is 8+; DM +4 if the mainworld's Law Level is 2-. Alternatively, bribing an official to get such a license is a
Difficult (Bribery/SOC) task; obtaining it through underworld channels is a
Standard (Streetwise/INT) task. A license costs 100x3d6 xL Credits(where L is the main world's law level) in fees and taxes and is valid for a year; underworld costs are 100x5d6xL Credits, and bribery should be done by offering Cr500 per Law Level to the official.
Just finding a "normal" rock (mostly made of silicates) or an ice chunk (frozen water and other volatiles) is easy (
Routine (Prospecting/EDU or Survey/EDU)) - there are literally billions of these rocks in any belt; the problem is finding one which is profitable enough for a freelancer to claim and/or mine. Keep in mind that the corporations don't have any problem finding a silicate-heavy rock, for example, for their spaceside industry and won't usually pay for such a claim; they will, however, pay well for the location of an astroid containing rare elements, such as radioactives, gold, diamonds or complex organics.
Finding a possibly profitable astroid is a
Challenging (Prospecting/EDU) task (Survey minus one level could be used instead of Prospecting); DM +half the ship's Computer rating, rounded up (i.e. Model/1, Model/1bis, Model/2 and Model/2bis give +1 DM; Model/3 and Model/4 give a +2 DM and so on, treat "fib" or "bis" as their base model). One roll is allowed per day. If a Spectacular Failure has occured, a minor collision (with a very small meteorite) has occured due to a sensor error - roll once on the LBB2 normal hit location table (or the HG Surface Explosion table with a DM of +6); a Spectacular Success leads to a chance for a special find, see below.
To determine the find, throw 1d6+Prospecting (max Prospecting DM +4) on the following tables.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Throw Find dtons Value Sell DMs
1 Organics* 1D6x10 10,000 NA-4, I+3, NI-5
2 Iron 6D6x100 500 I-2 R-1
3 Crystals 1D6x10 20,000 NA-3, I+3, R+3
4 Crystals 2D6x10 20,000 NA-3, I+3, R+3
5 Polymers 3D6X100 7,000 I-2, R+3
6 Copper 4D6x100 2,000 I-3, R-1
7 Tin 3D6x500 9,000 I-3, R-1
8 Silver 1D6x50 70,000 I+5, R-1
9 Rare Erths** 1D6x10 200,000 I-3, NI+4, R-1
10 Rare Erths** 3D6x10 200,000 I-3, NI+4, R-1</pre>[/QUOTE]* Treat Organics as "Petrochemicals".
** Treat Rare Earth Elements as "Special Alloys".
On a Spectacular Success, roll 1D6 on the following table instead, no DMs:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Throw Find dtons Value Sell DMs
1 Rare Erths* 1D6x100 200,000 I-3, NI+4, R-1
2 Gems 1D6x10 1,000,000 I+4, NI-2, R+8
3 Radioactives 1D6x10 1,000,000 I+6, Ni-3, R-4
4 Silver 6D6x100 70,000 I+5, R-1
5 Salvage Varies Varies Varies
6 Artifacts Varies Varies Varies</pre>[/QUOTE]* Treat Rare Earth Elements as "Special Alloys".
Selling the claim to a corporation is handeled according to LBB2's trade system, using the mainworld's Resale DM's; however, the belter receives only 5% of the full price for the claim. Selling mined raw ore (see below) gives 25% of the full price; refined materials are sold at the full price.
Mining requires a ship or small craft with a pulse laser and several miners (humans or robots). The limiting factor is the miners, not the ship's lasers. Each miner much have a Portable Mining Laser and a Vacc Suit (robots don't need the vacc suit, ofcourse). After the ship's Pulse Laser cuts the rock into large chunks, the miners cut it into smaller chunks and load it unto the ship. A miner (human or human-equivalent robot) can mine and load 1 dton (14 m^3) of material in 4 hours; a miner could work up to 8 hours a day at full capacity; he could work 8 more hours, but will only extract half a dton per 4-hour period (i.e. an exsausting 16-hour workday could produce 3 dtons). A robot never gets tired (and refueling takes only a few minutes per day) and thus produces (in the case of a small robot) 6 dtons in 24 hours. Ship crews put to use as miners recieve their typical salaries (as in LBB2, p.11); hired miners are paid according to the local minimum wage laws, which (IMTU) ranges from Cr2 per hour (in the Lydia Consortium) through Cr3 per hour (in the Solar Triumvirate) to Cr5 per hour (for unskilled labor in the Alliance) - the OTU's Imperium will probably use Cr3 per hour. Overseeing one day of human work (done by a skilled miner/supervisor) is a
Routine (Prospecting/INT) task; supervising a day of robot work requires an additional a
Routine (Robot Ops/INT) task.
For every 10 points of Apparent (sp?) Strength a robot has, rounded down, (see LBB8 pp.38-39), it can perform the work of one Human worker. That is, a robot with an Apparent Strength of 50 can mine 30 dtons in 24 hours! A single K'Kree could mine twice the amount of ore a Human could.
Refining the ore requires, for the very least, one
Ore Processing Bay. Such a Bay requires 39 unskilled workers (or robots) and one supervisor with atleast Mechanical-1 (as well as Robot Ops if the workers are robots); it is a
Routine (Mechanical/INT) task for the supervisor to operate the Bay (roll once per day). A single Bay could proccess up to 200 dtons of ore per day.
Successfully launching a package of ore with a
Mass Driver requires a
Routine (Navigation/INT) task.