If I remember correctly, was there not a Belter character class in Classic Traveller. I have the Belter game, so I know that a class was worked up. Could you not adapt that character class to Traveller 5?
Scouts on exploration duty are probably close enough that you could 'tweak' their chart to make a decent belter. You would have to do things like replace the 'Discovery' result with a 'Strike' result (less fame, 3 strikes would not automatically give a TAS membership, no potential for land grant, but characters gain a significant amount of money) but I think you could 'get by' with a modified chart.You could, although I think it is usually better to use a career that encompasses Belter activities.
Citizens of the Imperium has the Belter career, and I believe Don has argued for some of the COTI careers to be added into Traveller5.
I tend to feel that most of the extra careers aren't distinct enough in skillset and process. For Belter to be a true career I think it would need to be expanded a bit, to where it's not just for Belters, but for survey, prospecting, and exploration... i.e. Scouts.
You could, although I think it is usually better to use a career that encompasses Belter activities.
Citizens of the Imperium has the Belter career, and I believe Don has argued for some of the COTI careers to be added into Traveller5.
I tend to feel that most of the extra careers aren't distinct enough in skillset and process. For Belter to be a true career I think it would need to be expanded a bit, to where it's not just for Belters, but for survey, prospecting, and exploration... i.e. Scouts.
I don't think anyone has said it couldn't be added. It simply hasn't been added. Some people think you might not need to go the whole route of designing a new career path but I haven't seen any suggestions that there's no place for them.I guess that I fail to understand why a career included in what most would regard as canon, cannot be added to the game, possibly as a subset of Scouts, but given the number of inhabited asteroid belts, a Belter character class would seem to be nearly mandatory.
Snip... Maybe invent a "mining school" option too.
Glisten A&M* University.
Alternately, the Glisten School of Mines...
*Asteroids and Mining
I like this too. Though looking at the class descriptions I think it would be easy to develop MTU Belter character generator. Just follow the examples as templates. If you do have the Belter rules even better.
I have the Citizens of the Imperium and the Belter rules, and also the JTAS article on asteroid belt mining. The task flow sheet in the article actually worked pretty good.
Could we talk you into typing it up and placing it here![]()
Could we talk you into typing it up and placing it here![]()
[m;]No, you may not[/m;]
That would be copyright infringement.
It's in best of JTAS1 on the JTAS CD.
I didnt mean the rules as written but I what about your own character outline? We post beast, worlds and starships would a character generator be ok? I am about half done with my Belter Character Generator and would like to share it for comments
For that matter it would be nice if there was a 'Scout School'. As it is if I want something like that I have to send the character through the Naval Academy and then spend a term in the Navy before transferring.. . . Maybe invent a "mining school" option too.