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Belit-class cruiser

parmasson

SOC-14 1K
Ship by Jame:
Belit-class cruiser as configured by the 41st Independent Squadron.
Book 2 design. 3000 tons. Jump-3, 4-G. Plant-4. 940 tons fuel. Model/7. 135 staterooms. 30 hardpoints (10 triple pulse lasers, 5 triple beam lasers, 10 triple missile racks, 5 triple sandcasters). 24 fighters. 6 cutters (6 open modules, 6 ATV modules), 6 ATVs, 4 GCarriers, 3 Air/rafts. Streamlined. 157 tons cargo, 250 crew. 1888.53 MCr, 34 months.

The Belit-class cruiser is named after various warriors and battle cruisers of history and mythology. It is a close cousin to the Command Carrier; unlike the Command Carrier, however, it is designed for long-term independent operations as an intruder or as a main-line fighting ship, capable of coordinating its supporting units in overwhelming larger ships (although it can seriously damage dreadnoughts before it is either destroyed or forced to retire). This type of vessel is a favorite of the 41st Independent Squadron, along with the Superraider Frigate and Random Castle Light Carrier.

I have just purchased one these ships (The “Drummond”) for use in the 4th Frontier Fleet but I have a particle accelerator I salvaged off of an old Gazelle Close Escort.
How do you work the damage LLB2 style? I was just going to call it 1D+1
Any thoughts?
 
According to the JTAS4, the Gazelle PAW should be treated as a "heavy laser" with a bonus of +2 to hit.
Traveller doesn't use heavy, medium, or light lasers though - it uses single, double, and triple mounts ;)

IMTU I therefore ruled that a PAW inflicts 3 damage rolls if it hits.

HTH

Traveller trivia question - where else are heavy lasers mentioned in canon?
 
Three “hits” with a +2 to hit and Rad Dam.
Radiation Damage table?
1. Computer
2. Crew 1D wounds
3. Artificial Gravity
4. Communications
5. Sensor Array
6. Crew 1D wounds
 
A LBB2 compatible radiation damage table can be found in the Missiles special supplement...

here's a copy of it:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">2d Starship Spaceship Small craft
2 crew crew crew
3 crew crew crew
4 computer crew crew
5 computer computer crew
6 computer computer crew
7 no effect computer crew
8 computer computer computer
9 crew crew computer
10 turret turret turret
11 turret turret turret
12 turret turret turret</pre>[/QUOTE]Notes: fiber optic computers are immune to computer hits;
crew hits inflict 4d on one crew member, determined randomly

If I use this damage table then I'd split the three "hits" into two rolls on the normal damage tables and one roll on the above table.
 
This is an interesting topic...

...one which I thought I addressed in the other topic!

And just when did you purchase the Drummond, and who from?!? :confused: :confused:
 
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