M
Malenfant
Guest
I've always been a bit bemused by the trade classifications in Traveller. One thing that's got me scratching my head lately is this: why does a world have to have a population of billions to be considered "Industrial"?
Clearly, the trade classifications are split between net producers/exporters (Ag and In) and net consumers/importers (Na and Ni). But are the Na and Ni worlds completely incapable of producing their own food or goods at all (which seems a bit odd to me), or is it just that they can't produce any to export?
That said, looking at the Na classification, it seems that the logic here is that if the population is low enough (i.e. 5 or less) then they grow enough food and aren't considered non-agricultural, but if it's in the millions or more then they have to import their food.
The Rich/Poor axis confuses me too - it seems a very odd distinction that is actually nothing to do with money or resources. Instead, it seems to be "earthlike" vs "not earthlike". The funny thing is that pre-20th century Earth would be considered a "Rich" world in the existing scheme -after all, it had atm 6, population between 6 and 8, and was balkanised (gov 7). And surely TL and placement on a trade route should also determine whether a world is "Rich" or not.
Furthermore, the Rich definition for some reason includes population, whereas the Poor definition does not. A low pop world strikes me as being much more likely to be a backwater than a hi-pop one. And I don't really follow why a world with atm 0 or 1 can't be considered 'Poor'. I think Population and maybe also TL should be included in the Poor definition for it to be meaningful as an "undeveloped and marginal backwater".
I'm just rambling here... but it seems to me that these classifications could do with some tweaking and a few extra terms in them in order to be more meaningful.
Clearly, the trade classifications are split between net producers/exporters (Ag and In) and net consumers/importers (Na and Ni). But are the Na and Ni worlds completely incapable of producing their own food or goods at all (which seems a bit odd to me), or is it just that they can't produce any to export?
That said, looking at the Na classification, it seems that the logic here is that if the population is low enough (i.e. 5 or less) then they grow enough food and aren't considered non-agricultural, but if it's in the millions or more then they have to import their food.
The Rich/Poor axis confuses me too - it seems a very odd distinction that is actually nothing to do with money or resources. Instead, it seems to be "earthlike" vs "not earthlike". The funny thing is that pre-20th century Earth would be considered a "Rich" world in the existing scheme -after all, it had atm 6, population between 6 and 8, and was balkanised (gov 7). And surely TL and placement on a trade route should also determine whether a world is "Rich" or not.
Furthermore, the Rich definition for some reason includes population, whereas the Poor definition does not. A low pop world strikes me as being much more likely to be a backwater than a hi-pop one. And I don't really follow why a world with atm 0 or 1 can't be considered 'Poor'. I think Population and maybe also TL should be included in the Poor definition for it to be meaningful as an "undeveloped and marginal backwater".
I'm just rambling here... but it seems to me that these classifications could do with some tweaking and a few extra terms in them in order to be more meaningful.