I don't know about T5, except what I've read in this board, but let me dare to make some generic comments about the poll and some of the answers:
That might be interesting to see how many forum members really worry about warships.
there already was a poll to that effect: how often do you include starship combat in your games? or some such. never, once or twice, sometimes, often, all the time, or some such. mean and mode where heavily into once or twice, a good many said never, one said all the time.
understandable. no player wants to lose a character in such a cataclysmic event as a serious hit on a ship, and no referee wants his adventure plans disrupted by the loss of the players' ship.
I think they are not the same question.
One can like ship combat, but not among battleships, but as part of role-playing, where the combat is more likely to be among a few small (adventure class, so to say) ships, while battleship combat is an enterely different thing.
IMHO Timerover question is valid, from this POV...
And this takes us to a major question on the subject:
Are you looking for ship combat rules for a RPG (as in CT:LBB2), where a few small ships are likely to be involved, and character action/skill and detail are important; or for Space Wargame rules, where full fleet engagment is what is wanted, and induviduals and detail are less important than playability (as in CT:LBB5)?
And, if the latter, do you want a tactical game or a strategical one (be it grand strategy or semi-operational level)?
that a game has engaging tactical movement rules.
This is very nice for tactical combat or RPG rules, but if you intend to confront full fleets, it must be quite abstract or it will make for a long and hardy playable game (aside from probably requiring a large map).
- ...that battleships are worth the investment.
- ...that Battle Riders can go toe-to-toe with battleships.
I'm amazed those two points have been voted by the same people, as I see them contradictory (maybe I'm wrong in my view...).
If BRs can go toe-to-toe against BBs (as in HG2/MT, where a single meson hit is equally deadly to any of them, and both can have the needed gun), then the BBs would rarely be worth the investment, as they use to be more expensive...
If the BBs are worth its investment, it should be because they have some superiority against BRs, probably because they are able to better sustain damage (as in MgT:HG, where they can sustain more hits), or better screens/secondaries, and so BRs cannot go toe-to-toe with them...
More or less this happens with the points about missile salvos and secondaries, that I see too as contradictory, but in those cases people has voted either one or the other, not both of them (at least at the time I write this post).
You forgot something! (post below)
If you intend for a space wargame (with full squadrons/fleet engagments) I'd say:
- crew quality (crew average skill)
- command and control (Aldmira/staff skill, squadron integrity, etc)