What are the basic vehcile information categories needed to desrcibe a ground vehicle? I'm in favor of making them as few as possible. If you make it simple enough, then the GM can "eyeball" it and create new vehicles without a design system at all (but ssshhh, don't tell anyone)
I think you need:
TL
cost
speed kph (and per combat turn)
range/how far it can go
armor protection
number of guys it can carry
amount of weaponry it can carry
amount of cargo it can carry
I'm sure there a few moe basic things, what are they?
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Dave "Dr. Skull" Nelson
I think you need:
TL
cost
speed kph (and per combat turn)
range/how far it can go
armor protection
number of guys it can carry
amount of weaponry it can carry
amount of cargo it can carry
I'm sure there a few moe basic things, what are they?
------------------
Dave "Dr. Skull" Nelson