mike wightman
SOC-14 10K
A long time ago I promised more TNE to T20 ship conversions. Here's one I just had to give a go.
hull- 500t streamlined cylinder, SI- 160, AC-24
armour #6- 35t, with chameleon coating
(to represent EMM)
bridge- 20t
10fib computer- 17.2t, 15EP
consisting model 10 computer, sensors and comms, model 2 avionics and model 9 maser comms
jump 4- 25t, 20EP
maneuver 6- 85t, 30EP (+30EP for agility-6)
TL16 powerplant- 29t, generates 87 EPs
200t jump fuel, 29t powerplant fuel, fuel scoops
Fuel purification- 2t
1xTL16 PA turret- 2t, 5EP
(1x#3 battery)
2xTL16 tpl beam laser turrets- 2t, 6EP
(2x#5 batteries)
1x tpl missile turret- 1t
3x missile magazines- 3t
1x manipulator barbette- 5t, 1EP
"pod"- 10t
1x stateroom- 4t, single occupancy
12xsmall staterooms- 24t
cargo-6.8t
crew- pilot, astrogator, 4x engineers,
5x gunners, medic
cost- MCr650.28
The TL16 weapons are taken from MT and the manipulator a best guess from TNE. It can be treated as a #2 repulsor for ship combat(whatever they do in T20 ship combat?) but at 1000km or less it can exert a gravitational force and maneuver a 50dt object 1G in any direction or 10dt up to 5G etc.
What do you think?
[edit] with hindsight the armour factor is too high, AR#3 would be closer to the original TNE design.
That frees up 15t, so I'd reduce the missile magazine by 1t and have an extra four staterooms.[/edit]
hull- 500t streamlined cylinder, SI- 160, AC-24
armour #6- 35t, with chameleon coating
(to represent EMM)
bridge- 20t
10fib computer- 17.2t, 15EP
consisting model 10 computer, sensors and comms, model 2 avionics and model 9 maser comms
jump 4- 25t, 20EP
maneuver 6- 85t, 30EP (+30EP for agility-6)
TL16 powerplant- 29t, generates 87 EPs
200t jump fuel, 29t powerplant fuel, fuel scoops
Fuel purification- 2t
1xTL16 PA turret- 2t, 5EP
(1x#3 battery)
2xTL16 tpl beam laser turrets- 2t, 6EP
(2x#5 batteries)
1x tpl missile turret- 1t
3x missile magazines- 3t
1x manipulator barbette- 5t, 1EP
"pod"- 10t
1x stateroom- 4t, single occupancy
12xsmall staterooms- 24t
cargo-6.8t
crew- pilot, astrogator, 4x engineers,
5x gunners, medic
cost- MCr650.28
The TL16 weapons are taken from MT and the manipulator a best guess from TNE. It can be treated as a #2 repulsor for ship combat(whatever they do in T20 ship combat?) but at 1000km or less it can exert a gravitational force and maneuver a 50dt object 1G in any direction or 10dt up to 5G etc.
What do you think?
[edit] with hindsight the armour factor is too high, AR#3 would be closer to the original TNE design.
That frees up 15t, so I'd reduce the missile magazine by 1t and have an extra four staterooms.[/edit]