The attacker always has the initiative.From my own military experience initiative trumps just about everything else.Originally posted by Aramis:
Attack!
Due to the mechanics of Jumpspace; one's spies can get a relatively good picture of the nominal forces strength of the target. One can gather ones own forces more readily than the target can respond to a coming invasion, even assuming deep infiltration of your fleet.
An invasion, in the double-blind of the OTU, has the advantage most of the time...
Why?
1) You can actually prepare a plan when invading that includes specifics.
2) you have the ability to actually find out the strengths, assuming reasonable in place spy networks.
3) Once you commit, it's all or nothing! In many cases, it's "Take or Die"; therefore, the locals can flee you...
4) in ay well planned invasion, you'll count on meeting 3x the nominal force pool, and plan on taking 5x that much in...
Actually I'm currently living out a fantasy as Viscount Jhaavren of that very same House. If you chance to peruse http://www.herocentral.net there is a game called Dragaera being played, and there are currently 4-5 of us being inducted into the Phoenix Guard. We're using the Hero system from hero Games, which seems quite good for mimicking the mishmash of sorcery, witchcraft and psionics that Brust writes about.Originally posted by Father Fletch:
YES! Falkyn, I see sir that you are a sophisticated Dragaerian...err...I mean HUMAN. To which house, sir, do you have the honor of belonging?I fancy myself a baronet of the House of Hawk, but that could just be an Easterner putting on airs....
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I must disagree. The defender does not see you coming while you are in hyperspace. Even if you left some kind of ripple in realspace, the signal from the sensor that detected it as it passed would be slower by orders of magnitude than the hypering fleet."....While the mechanichs of jumpspace have some advantages, fro the attacker, they also have disadvatages. For instance, Your invading force has to remain in jumpspace one week,regardless of where it comes from. (one parsec,or six parsecs)Lower tech drive may take even longer, depending on distance traveled. In all that travel time....the defender sees you comming. ..."
Hello.Originally posted by Dynamo:
Not important? Its crucial, you cant keep a military or a society on alert forever. Readiness goes way down even if attack is imminant not to mention the hit to morale and commerce your going to cause.