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At Close Quarters by BITS

Has anyone played "At Close Quarters?" Is it any good for skirmish system for boarding ships, etc? A good review of its strengths and weaknesses would be great!


Szurkey,

IMHO, it's an excellent combat system. It is also heavily detailed, so there's a learning curve and you and your players aren't going to be pushing mobs of men around. One of the designers is a former Army scout-sniper, so it's also realistic. However, as I already said, that realism comes at a price.

- It can handle boarding situations very well.
- It uses something similar to Snapshot's Action Point (AP) system.
- It rewards realistic tactics and thinking.
- It punishes 'shoot 'em ups' and 'paintball' tactics.
- It is time intensive to use.
- It will take time to learn.
- It can, IMHO, be too detailed for some situations.
- It has a definite wargame feel to it which can put some role-players off.

It uses the BITS task system but, like all BITS products, includes a task system 'translation' chart that allows you to see how tasks in one Traveller RPG system can be translated into every other Traveller RPG system. (You can get a free PDF of this chart at the BITS site.)

Give it a shot. You may not use it for every encounter, but I''d definitely use it for encounters involving small numbers of characters at close quarters! ;)


Have fun,
Bill
 
It uses the BITS task system but, like all BITS products, includes a task system 'translation' chart that allows you to see how tasks in one Traveller RPG system can be translated into every other Traveller RPG system. (You can get a free PDF of this chart at the BITS site.)

Actually, it's based on the T4 task system, but BITS is mentioned within the work.

And, to be honest, I've never liked ACQ. I have it. Never use it, though. Too complicated. Feels more like TNE than CT to me.

I'd bet money that I'm in the minority on that call, though.

Still, I'd give it a thumbs down and go with something like AHL or Snapshot instead.
 
And, to be honest, I've never liked ACQ. I have it. Never use it, though. Too complicated. Feels more like TNE than CT to me. I'd bet money that I'm in the minority on that call, though.


WJP,

ACQ is heavily detailed and one of the designers, Doug Berry, cheerfully admits that.

Doug also admits that ACQ an acquired taste and that it isn't the best choice in all combat situations within a campaign.

So, I don't think you're in a minority with your opinion because Doug seems to hold certain portions of it too!


Have fun,
Bill
 
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