Has anyone played "At Close Quarters?" Is it any good for skirmish system for boarding ships, etc? A good review of its strengths and weaknesses would be great!
Szurkey,
IMHO, it's an excellent combat system. It is also
heavily detailed, so there's a learning curve and you and your players aren't going to be pushing mobs of men around. One of the designers is a former Army scout-sniper, so it's also realistic. However, as I already said, that realism comes at a price.
- It can handle boarding situations very well.
- It uses something similar to
Snapshot's Action Point (AP) system.
- It rewards realistic tactics and thinking.
- It punishes 'shoot 'em ups' and 'paintball' tactics.
- It is time intensive to use.
- It will take time to learn.
- It can, IMHO, be too detailed for some situations.
- It has a definite wargame feel to it which can put some role-players off.
It uses the BITS task system but, like all BITS products, includes a task system 'translation' chart that allows you to see how tasks in one
Traveller RPG system can be translated into every other
Traveller RPG system. (You can get a free PDF of this chart at the BITS site.)
Give it a shot. You may not use it for every encounter, but I''d definitely use it for encounters involving small numbers of characters
at close quarters!
Have fun,
Bill