Sometime ago someone posted a topic about what a gunner actually did in traveller.
In a similar vein I was thinking about Astrogators. As I see it in role playing terms, when plotting a jump, the astrogator uses the computer to produce some sort of data of possible solutions (reflecting the level of computer on board), and then using a combination of knowledge and intuition (reflecting the level of his skill), he plots the course of the jump, crosses his fingers, hopes for the best and rolls the dice.
I have the germ of an idea which I would like to throw into the ring as to how one might use a player aid to visualise the process.
You will need to have this sample player aid in front of you before you go on:
http://www.onpoi.net/ah/pics/users/258_1121507134_astrogation.jpg
The idea is that the 'data' referred to above is given to the player running the astrogator in the form of randomly generated dots (see player aid). The scale on left and right margins represents astrogators' levels.
The player's task is to plot a straight line from the left margin of the player aid to the right which crosses through as few dots as possible. To reflect Astrogation skill, the player is restricted to starting and finishing the line within the bands up to his skill level.
So using the example player aid, an Astrogator with a skill of '0', would only have the option of plotting a course from the '0' section of the left margin to the '0' section of the right margin. (see the black line). A skill of one would allow the player to plot a course in both the '0' and '1' sections in the margin (the red line) etc.
Each dot the line passes through would represent a negative modifier to the dice-roll made to ascertain whether there has been a misjump (or some other mishap).
I suppose a simple computer program could be written to produce these jump data tables and the Referee could have a sufficient stock on hand.
The density of the spread of dots could reflect the level of the ships computer (more sophisticated = fewer dots = easier jump).
As I mentioned initially this is just a germ of an idea, but I would be grateful for comments, suggestions for improvements etc.
Cheers
Ravs
In a similar vein I was thinking about Astrogators. As I see it in role playing terms, when plotting a jump, the astrogator uses the computer to produce some sort of data of possible solutions (reflecting the level of computer on board), and then using a combination of knowledge and intuition (reflecting the level of his skill), he plots the course of the jump, crosses his fingers, hopes for the best and rolls the dice.
I have the germ of an idea which I would like to throw into the ring as to how one might use a player aid to visualise the process.
You will need to have this sample player aid in front of you before you go on:
http://www.onpoi.net/ah/pics/users/258_1121507134_astrogation.jpg
The idea is that the 'data' referred to above is given to the player running the astrogator in the form of randomly generated dots (see player aid). The scale on left and right margins represents astrogators' levels.
The player's task is to plot a straight line from the left margin of the player aid to the right which crosses through as few dots as possible. To reflect Astrogation skill, the player is restricted to starting and finishing the line within the bands up to his skill level.
So using the example player aid, an Astrogator with a skill of '0', would only have the option of plotting a course from the '0' section of the left margin to the '0' section of the right margin. (see the black line). A skill of one would allow the player to plot a course in both the '0' and '1' sections in the margin (the red line) etc.
Each dot the line passes through would represent a negative modifier to the dice-roll made to ascertain whether there has been a misjump (or some other mishap).
I suppose a simple computer program could be written to produce these jump data tables and the Referee could have a sufficient stock on hand.
The density of the spread of dots could reflect the level of the ships computer (more sophisticated = fewer dots = easier jump).
As I mentioned initially this is just a germ of an idea, but I would be grateful for comments, suggestions for improvements etc.
Cheers
Ravs