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Are games addicting?

Blue Ghost

SOC-14 5K
Knight
I want to know your personal thoughts on gaming. Do you see gaming as unhealthy for certain people, or as addicting as say alcohol or drugs? Do you know anyone who's taken games too far into their personal life?

Your thoughts?
 
I've known several people addicted to gaming, to the detriment of family and even friends.

One friend works to support his MMORPG habit; he plays on average 30+ hours a week, works 40+ a week, and sleeps pretty much the rest. His wife does much the same, but knock 10 hours a week off the work schedule.

Another, DC, lost the ability to make the distinction between life and the game. He was mentally ill to begin with, but crossed a line somewhere, and lost the ability to see the difference. He's since gotten some help, and is a light board and computer gamer, but not RPG's (TT nor computer).

Yet another "The Kimbereli Beast" was likewise insane... she was actively delusional, claiming to speak to dragons, elves, and such, and while she knew the game was just a game, nothing from the game stayed in the game, but it all leaked into her delusional state. Her description of running into an Owlbear after class was quite a hoot, save for the fact that she believed she had!

Several others I've known have found gaming to be far more fun that other activities, and have chosen gaming over meeting real life responsibilities like food and rent. Most of them have made it by couch crashing. One is on VA & SS disability, and so has nothing to do anyway (He's not allowed to work).

Me, my preferred social activities are church and games... with about equal preference.
 
Yes but no more than anything else

I guess I think games can be addictive. I played them probably too much when at school. I now play once a fortnight on average and although I would enjoy playing weekly I have to balance work, family and church life. I have never met anyone as extremely taken over by gaming as in the last post. I honestly believe that everyone is prone to being addicted to something and having strong friendships and family relationships where people can watch out for you and hold you accountable is really important in life anyway. Gaming isn't intrinsically bad it's just some peoples preferred addiction which might easily be drink, drugs or golf!
Interestingly in Sci-fi there are a couple of examples I know of showing addiction, in Ringworld Louis Wu is addicted to the wire and in Red Dwarf Better than Life they get addicted to a fantasy world and stop eating and nearly die.
We nee a balance between living in the world and escaping from it. getting the balance right is the difficult bit.
 
I think I got addicted to buying them as much as playing them. Filling out my collection. I love reading them. And I've luckily only had two bad gaming groups I gamed with. All the rest were a blast. And I always looked forward to the next game. But other than the money I spent on books, my life went along with or without them. I probably have enough money in my books that if I sold them all on eBay, I could get enough money to put a good sized down-payment on a car.

I saw first-hand working at a Renaissance Faire that not being able to separate fantasy from reality screws up a lot of people's lives. When they don't let it go when the gate closes... When groups of people do it, well, it can border on gang activity.
 
I want to know your personal thoughts on gaming. Do you see gaming as unhealthy for certain people, or as addicting as say alcohol or drugs? Do you know anyone who's taken games too far into their personal life?

Your thoughts?

I've never encountered tabletop RPG players who found gaming unhealthy unless they already had mental/emotional problems to begin with. However, I've seen healthy people demonstrate addictive behavior with MMORPGs like Everquest and World of Warcraft. I think the distinction there is that tabletop RPGs are more social activities than MMORPGs.

I won't comment on unhealthy behavior and LARPing because I've never in my life seen a mentally/emotionally/socially healthy group of LARPers. The majority of LARPers that I've met have been attracted to LARPs because the LARP gives them a context within which they can engage in public anti-social behavior and it is considered acceptable by their peer group.
 
Let's look at it this way, anything that provides enjoyment can lead some to overindulge. That is not "addiction" in the proper sense. Real addiction involves an actual chemical dependence and changes in the brain such that without the addicted chemical the brain signals to the body that you are starving and the only thing that will shut off the signal is the drug.

I've often wondered if it is possible to become addicted to our own secretion of dopamine when we enjoy something, and we overindulge in these "positive" experiences to produce more dopamine. In that case we could be talking about real addiction but I don't think that's been shown (I don't know if it's been studied but I'd be surprised if it wasn't).

Back to the (rephrased) question...

Do I know anyone or have I personally had a problem with overindulgence in gaming? Yep to both. Though neither was what I would call serious (or an addiction as noted above). My grades suffered in school because I would rather play than study. And I've known gamers who had a hard time knowing when to call it a night and put the game down. In no case were any of the experiences clinically addictions.

So I have to say, no, games are not addicting. In my experience and in the sense of real addiction.

I have to add (and shouldn't but... ) that I'm having a hard time holding back comments (not the original question) that would send this topic spiraling into the pit so it's best I leave it there while I still have the restraint.
 
I've often wondered if it is possible to become addicted to our own secretion of dopamine when we enjoy something, and we overindulge in these "positive" experiences to produce more dopamine. In that case we could be talking about real addiction but I don't think that's been shown (I don't know if it's been studied but I'd be surprised if it wasn't).

High-risk adventures such as sky-diving or rock-climbing get your adrenalin up. The feelings of exhilaration can lead to taking greater and greater risks. Some could easily see that as an addiction. The same could be said for watching action movies or playing action-adventure roleplaying games, I would think.
 
I have a problem with computer games. I can feel myself getting addicted to the adrenaline, acetacholine, dopamine and whatever else seems to be bouncing around in my noggin after an extended period of play. I get a headache and have difficulty sleeping. Essentially the same as gambling addiction.

Now, I have a deliberately underpowered computer, and permit myself small binges of old games once or twice a year. And I'm getting back into RPGs :smirk:
 
Aramis; that's truly nutty behavior. I'm not sure that falls into what I would call addiction as such... at least not for normal people. There's a local guy who found his religion via D&D. He works at a local bookstore, and looks like a dwarf right down to the pudgey belly and full beard and moustache. His brother's quite the opposite and normal. But I digress.

Jeff M. Hooper; that's kind of what I was wondering about. I did some gaming with a local group, and, on the surface, one of them seemed to have real issues. I didn't like the group, but they all seemed to be professionals with marriages or professional lives (read that as "normal" despite quirkiness), and so I kept going back. The group is effectively all but dissolved.

far-trader; that's kind of what I thought. I like a good interactive puzzle, hence the reason I do a lot of computer games. But there are two modes for me; the online competition mode, and the solo "figure it out" mode. Online stuff, for me, is more of a social interaction akin to playing tennis or going to the local bridge-club. SP games are more of an intellectual exercise, almost like reading a book in that sense (though your not absorbing information). I can't say that I've ever really gotten an adrenaline high from a computer game.

I've given up computer games several times, as well as gaming in general, but then I've got nothing to do. I've read all of my books, can't always afford to go to the movies, seen all my DVDs many times ... what to do?

But, getting back to addiction and gaming in general. Years back I did some RPing with a group I knew from another activity. They were all normal, yet the gaming was addicting because it was a group adventure with your friends. To me that's not "true addiction" in the formal sense, as far-trader stated. If it is, then it's a healthy one.

Anyway, some very interesting thoughts here. Let's hear some more.
 
In these cases (games) it's not the games that are addicting, it the fact that some people have a definite lack of self control. There is nothing in games that triggers a physical addiction.
 
In these cases (games) it's not the games that are addicting, it the fact that some people have a definite lack of self control. There is nothing in games that triggers a physical addiction.

Yea, rather than asking if "games are addicting" (for assorted value of addicting), the question is "are games more or less addicting than other activities".

Computers games, particularly MMO's, have effectively replaced other activities, notably TV, where people were spending just as much of their free time.

However, the key element of MMO's, specifically, that may make them more so is their combination of time based achievement, goal seeking and success, social interaction, gambling, and competition. (The Gambling in MMOs can be particularly powerful. By gambling I mean random loot tables, "boss drops", etc.) TV and books, for example, are much more passive in these regards, but many can readily escape in to those media.

I remember going out to lunch somewhere, and there was a table with two ladies, obviously together and eating lunch. But the interesting thing was they were both reading books. They weren't interacting with each other at all. It was like they were perhaps sitting at home, reading, and one says "Hey, lets get something to eat", and off they go.

I can't imagine something like "solo traveller" play being "addictive" in any way. There's simply not enough there, simply not enough challenge and reward. Not in solo play.

Competitive play, against a computer even, perhaps. Social play most certainly. Gamers at game cons and at our game clubs in the past were certainly not all in the mainstream of society. We most certainly had our share of different personalities.

But they were social and well behaved enough to, well, "play well with others". And gaming was a primary social outlet for these folks that perhaps didn't really have a better outlet.

I can even see someone here, working at home, alone, on some project who's primary reward is a combination of the work itself as well as, ideally, recognition by the community for their work. That's a powerful driver for folks, where the recognition is more important than the accomplishment itself.

If nothing else, gaming can readily impose a nice set of structure through their rule systems and level the playing ground for some who feel disaffected by lifes "other" rules.

Science Fiction Conventions, game conventions, comic book stores all attract "odd ducks".

But it's no different than a Gun Show, or a Model Train Show, Cat Show, or a Postcard collecting show (all 4 of which I've been to in the past year). The postcard show was an interesting little slice of society I hadn't crossed before. So was the Cat Show.

At these congregations where folks are more dedicated and committed (for whatever reason) to some fixed hobby or activity and they cross paths with the casual consumer, you're going to see "extremes" of all kinds.

We got the pointer to the postcard show from the Button Store Guy. There's a guy who owns a button/antique store near us. He's had the store for 20 years. A certified button expert. Did you know there were button experts? Did you know you could earn a living, with a storefront, selling and buying old buttons? Did you know there were "crazy button people"? I can GUARANTEE there are "Crazy Button People". I didn't know any of these things until we stumbled upon the Button guy at the button store.

This is guy is neither. He's just the button guy and he sells old postcards, and my wife wanted to get some more, so we went to a postcard store as casual consumers. He's a really nice guy, and effectively a historian.

Gamers, Gunners, Coin Collectors, Stamp Collectors, Gardeners, "Cat Ladies", Goth, KISS fans, whatever.

We're all bent in our own way. Some folks bend farther. Our communities just happen to be small enough that the "crazies" stand out more.
 
First, separate and define the following terms:

addiction: a physical or psychological dependence on a substance, activity, or behavior.

addictive activity/behavior: an activity/behavior that, by its nature, is conducive to the formation of an addiction even in normal persons.

addictive personality: a behavioral abnormality that creates an increased susceptability to addictive substances, activities, or behaviors; one that seeks repetitive external stimulii to fill basic emotional needs, even if the specific stimulus is not normally addictive.


Is Role-Playing-Gaming an addictive activity? No but, like any activity (religion, handwashing, step-counting), it can be the focus of an addictive personality.

Many of the descriptions in this thread are not of addiction, but of various mental conditions, including schizphrenia... of which one symptom is "retreating from social intercourse into one's own fantasy life and commonly delusions and hallucinations".
 
Some great replies here.

I admit that I love a good game. And some of my favorite memories are of playing Traveller with the gang. Nowadays I don't do nowhere near as much group-gaming as I did when I was in high-school and early college. But I still like the creative aspect of Traveller and other sci-fi venues. I think it's a rich tapestry to read about.

The reward aspect, to me, is a minor factor, but that's largely because I never saw earning credits in Trav or leveling up in D&D or T&T as an actual reward, as a lot of gamers have misinterpreted. The reward for me was being able to galavant around with my real life friends in a story book environment. It's like many an RPG says in its opening paragraphs; this is essentially a session of "let's pretend", an exercise one learns in pre-school.

Some of us never grow out of it :D Others are programmed such that they can't distinguish it from reality (though that's more of a hard-wire problem; i.e. the grey-matter circuits aren't connected properly). Other people, like the D&D addict who works at the local bookstore, have emotional problems to start; psychological and not so much psychiatric. Those types throw themselves into the environment for reasons other than being with their friends for a round of "pretend".

MMORPG are something that I truly cannot fathom. I understand the desire of "keeping up with the Joneses", but things like Everquest aren't games. There's no skill, no challenge, and hence no real reason to play. I wasted 8 months of my life playing that thing, and wish I could get them back. I don't feel the same way with all of the Counter Strike, Age of Empires, and other computer games I've played. Nor do I feel that way about all the war gaming I've done in my life.

But for some people there seems to be a real compulsion to keep buying the products and investing other time and energy into what is meant to be at most a hobby. If an individual has a deficit in their life, then their course is predetermined by that, and hence whatever physiological imbalance there is will probably lead them to drink or indulge in other things allow for escapism.

I like reading about the Traveller landscape. To me it's like another series of sci-fi novels. For another "gamer" I know, for him, some of the fictional envonrments were, at one time, seemingly a placebo (or so I've gathered from him in our conversations). He runs campaigns, and seems to enjoy it. But at one time in his life it seems to have been a real obsession for him, almost to the point of spirituality. To me that's nuts, and when he told me that I was pretty silent and wondered if he didn't have some kind of addictive problem.

Another player I knew was chemically dependent, though I didn't know it at the time. But compared to all the chemically abusive Big Men on Campus one becomes familiar with, I wondered if he was any different than the "popular" folks in high school and college, because the high-profile types seemed to outnumber the gaming-geeks in terms of abusing alcohol and drugs. But, unlike gaming-geeks, they aren't emersed in an immaginary social passtime ... or maybe they are?... peep approval only goes so far and lasts so long. But I digress :)

Anyway, some great thoughts here. Thanks all.
 
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Personally, I find gaming about as addictive as a good book - one of those that you literally can't put down. Or an action-packed movie. In all three cases, I've emerged at 2am thinking "What happened to the evening?"

I suppose it's all about escapism for me.
If I'm with a guy who's talking long and hard about how well his kid is doing in her knitting class, while online/between the covers/on TV I've got another guy who's standing with me on a ledge outside a fifteen story window while the mafia ransack our office...
Well, have a guess who I'd rather be interacting with.

I find my level of indulgence in gaming is proportional to my level of boredom with real life. Is that addiction?
I don't think so - gimme a couple of million to spend, and I can pretty much guarantee I won't spend it on games, I'll find something much more interesting to do.
Offer me a choice between gaming and mowing the lawn, OTOH, and I'll show all the symptoms of addiction. :)
 
Personally, I find gaming about as addictive as a good book - one of those that you literally can't put down. Or an action-packed movie. In all three cases, I've emerged at 2am thinking "What happened to the evening?"

I suppose it's all about escapism for me.
If I'm with a guy who's talking long and hard about how well his kid is doing in her knitting class, while online/between the covers/on TV I've got another guy who's standing with me on a ledge outside a fifteen story window while the mafia ransack our office...
Well, have a guess who I'd rather be interacting with.

I find my level of indulgence in gaming is proportional to my level of boredom with real life. Is that addiction?
I don't think so - gimme a couple of million to spend, and I can pretty much guarantee I won't spend it on games, I'll find something much more interesting to do.
Offer me a choice between gaming and mowing the lawn, OTOH, and I'll show all the symptoms of addiction. :)

Precisely. There're a couple of authors whose styles I really "dig" :) Whenever they come out with something new I tear right through it. I really have to force myself to put it down. One night during high-school I opened a sci-fi novel I'd bought the day before, and ripped through the thing that night. Of course I was useless at school the next day...
 
I want to know your personal thoughts on gaming. Do you see gaming as unhealthy for certain people, or as addicting as say alcohol or drugs? Do you know anyone who's taken games too far into their personal life?

Your thoughts?


it can be unhealthly...i was part of a computer game sponsered by a college
out here where i live from the early 80's...

it was an early rendition of civilization/empire that allowed mutiple players
to be "online" including the super fast 1200 baud modems access
for those whom played at home.

it eventually had to be shut down becuase the computer lab
got swarmed with game players 24 hours a day...at least one
fist fight broke out and one person got "stalked"...etc....etc...

ahh...those were the days....
 
The reward aspect, to me, is a minor factor, but that's largely because I never saw earning credits in Trav or leveling up in D&D or T&T as an actual reward, as a lot of gamers have misinterpreted. The reward for me was being able to galavant around with my real life friends in a story book environment. It's like many an RPG says in its opening paragraphs; this is essentially a session of "let's pretend", an exercise one learns in pre-school.

MMORPG are something that I truly cannot fathom. I understand the desire of "keeping up with the Joneses", but things like Everquest aren't games. There's no skill, no challenge, and hence no real reason to play.

I guess you didn't play your MMORPG with your friends then, because that's essentially what it is -- running around some world with your friends.

The games aren't as rich as a normal table top RPG because you don't have the GM there able to make stuff up on the fly and get talked in to your wiley schemes. The computer based ones tend to be a bit more limited and structured than that.

I've been playing WoW since the early internal alpha, and despite going through the highs and lows of "the grind" or whatever, it's still a compelling game for me. I really can not fathom playing a computer RPG that's not a MMO now, and none of the other MMO's interest me in the slightest.

The thing that makes the MMO interesting to me is simply the MMO nature of it. Even if you like solo play, it's like going to a game convention to play instead of being in your room alone. There's always something going on around you adding interesting stuff to the mix, and almost all of it is social.

Specifically, in my case, I solo play a lot. I just refuse to schedule my time around the game, "Be here at X o'clock to meet up so we can do ... ". It's just not that much of a priority for me, and its unfair to others to say you'll be there, and not show up.

However, while I solo play, I'm constantly in "guild chat" and we simply yammer back and forth about nothing whatsoever. Occasionally I will group up with other in the guild, or complete strangers.

Over Halloween, there was an event in one of the areas where the high level players normally never go. But because of the event, a lot of folks were there, and a lot of these folks were from both "sides" of the game.

So, during this time, the entrance area under almost constant attack with players fighting each other. Since I'm on a server where Player vs Player is optional, only those who chose to play were affected. The rest could simply stand around and watch.

But what bedlam was there. It just a cacophony of spells and "squishes" and screams. Skeletons were everywhere of dead players. Just the sounds of constant combat. Like having coffee on the porch of Dodge City.

And, I tell ya, it was a hoot, just being there watching and hearing all this. Axes swinging, fireballs blasting, wild animals growling and snarling.

In the game you can have a character from 5 different races, 8 classes, and both genders. My character had a name that ended with a "y". I came across another character -- same race, same class, same hairstyle (but different color) with the exact same name, save it ended with a "i". That was an interesting exchange with a complete stranger in which we both, clearly, had something in common. I can almost guarantee you that this unique combination doesn't exists on any of the other servers, and the dumb luck and fate to have us both in the same place, at the same time, similar character level, well, it was just heaps and gobs of serendipity.

And moments like that I find fascinating. It was a fun encounter, and we keep tabs on each other from time to time over that past year or so. Being in "some far off land" and stumbling across a player you handn't seen in several months, like bumping in to them in a grocery store or at a rock concert.

So, it's the social dynamic I think that makes most MMOs popular. The "keeping up with the joneses" aspect is basically the goal of keeping your character similarly powerful as those you play with so you can do the same content and play together. Different personalities get different things out of the games, and look for different things.

But playing a solo RPG today would just be so...quiet. No one to talk to, no one running around. Nobody dancing on the mailbox when you get to the inn. You look at these HUGE solo RPG games (like Oblivion) and while they have a lot of space and such, they're empty...they're dead.

So, I'm a fan. The interaction with the others is rewarding and fun. More so than the character advancement (though I certainly enjoy going back and blasting away at lower level creatures that gave me grief while leveling :-)).
 
I played EQ with my guilde buddies, but to me it was an empty and vapid experience. I didn't understand the addicting nature of the whole thing until I saw it as a parallel to the real world in a very cynical way.

There's no game in so-called "MMORPGs". There really isn't. Those things area really more of a social venue. Like an amusement park where everyone gets to dress up in costume. To me that's not gaming. There's no story, plot, play oriented objectives, no mystery ... it's not a game. They have neither a competitive nor a literary factor within them. Even venerables like Monopoly, Chess, Checkers, Sorry, Life, Risk and such, have small elements of those.

That, and part of the draw of War Games and RPGs is the social aspect of them. MMORPGs offer some of that, like any other online venue, but again it's not a game. It's really an amusement park, and that was a real turn off to me.

When I did EQ I kept waiting for "the adventure" part of that thing to kick in. It never did. And hence I didn't find it addicting in the least. I liked logging on, and running around Norrath to see what the developers and artists had created, but after I did all that I found myself really bored. Even when I was with a dozen of my clan/guilde friends.

That, and part of the draw of the experience is to emerse oneself into a far off environment...like a good book or a good movie. It's kind of difficult with those things when you got middle-school teenage boys swearing at one another in global chat.

But that's just me.

Right now I'm somewhat addicted to FPS games, but that's more or less because I plan on doing some editing of them.
 
A while ago I got addicted to WW2 online Battlefield Europe. If you don't know it, as the title suggests you can play infantry, tankers, navy or airforce in the early part of ww2) - most people play infantry because the learning curve is easiest and think it's the most fun. I played infantry mostly, the ridiculous thing about it was that you would spend, say 5 minutes running from your spawn point to your target, get shot (no medipacs in this game, and one shot usually kills) and start again and do this repeatedly. Or you could be hiding in a bush for 15 minutes waiting for a target etc. Afterwards I would ask myself what the hell I was thinking of having wasted the best part of 3 to 5 hours and achieving precisely nothing, whereas if I had been doing something creative, say making maps in photoshop, I would have had something to show for it.

On the upside....there were some great missions. Being stranded in a German town alone and armed with a bren gun, stalking the german players and then tying up about 20 of them looking for me...running into a field at sunset where a squadmate flew in and landed a DC3 to pick me up and fly me back to Brussels - it was like a filmscript.

Most of the time though it's just run and die. I still play it every now and again, but not half as much as I used to, but it still can be an adrenelin pumper - much more so than any FPS or MMORPG I've played, and I think it's the adrenelin rush that is addicting.
 
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