The 'Long Range Survey at Jump 1' thread was getting too far off topic, so I moved my response here.
Given the following assumptions:
1. TL = 12
2. each person requires 90 square meters (x 3 m tall) of total living space
3. each person requires 40 square meters (x 3 m tall) of total farming space
4. Arcology must provide all life support – air, radiation shielding, normal gravity
5. All building materials are transported 1 parsec to the colony site.
Therefore:
1. Arcology requires 19.5 dTons per person of living space.
a. 19.5 dTons x 0.1 MCr/dTon = 1.95 MCr structure/shell
b. +0.025 MCr/person = 0.025 MCr life support
c. 19.5 dTons x 0.001 MCr/dTon = 0.0195 MCr transport cost
d. Total Living Space cost = about 2 MCr per person
e. Monthly Life Support = 0.0087 MCr per person
f. Monthly Maintenance Cost = 0.0017 MCr per person
g. Total Monthly Living cost = about 0.01 MCr per person
2. Arcology requires 8.5 dTons per person of farming space.
a. 8.5 dTons x 0.1 MCr/dTon = 0.85 MCr structure/shell
b. +0.025 MCr/person = 0.025 MCr life support
c. 8.5 dTons x 0.001 MCr/dTon = 0.0085 MCr transport cost
d. Total Farming Space cost = about 1 MCr per person.
e. Monthly Life Support = 0.0087 MCr per person
f. Monthly Maintenance Cost = 0.0008 MCr per person
g. Total Monthly Farming cost = about 0.001 MCr per person
Conclusion:
An Arcology designed to house (and not feed) a village of 100 people (Pop=2) would be 1950 dTons, have an initial construction cost of 200 MCr and require 1 MCr of per month to supply/maintain.
An Arcology designed to house and feed a village of 100 people (Pop=2) would be 2800 dTons, have an initial construction cost of 300 MCr and require 1.1 MCr of per month to supply/maintain.
An Arcology designed to house (and not feed) a city of 100,000 people (Pop=5) would be 1.95 million dTons, have an initial construction cost of 200,000 MCr and require 1,000 MCr of per month to supply/maintain.
An Arcology designed to house and feed a city of 100,000 people (Pop=5) would be 2.8 million dTons, have an initial construction cost of 300,000 MCr and require 1,100 MCr of per month to supply/maintain.
Living here would be expensive. Assuming financing similar to a Starship, each prospective inhabitant would need a down payment of 100,000 to 150,000 credits (based on whether food is imported or available in site – important in “Hard Times”) and a mortgage of 8,300 to 12,450 Cr per month for 40 years. Life support would cost an additional 10,000 to 11,000 Cr per month (canned food vs fresh food). … and all of these costs would be quadrupled for a family of four!
Admittedly, these are worst case figures based on HG starship construction (note, however that these costs include 28 dTons of interior ‘furnishings’ plus a power plant for the cost of two standard staterooms). It might be possible to reduce these costs by a factor of 10 by searching for more favorable rules, but that will still be expensive for a family of four – 60,000 Credits to move in and 9380 Cr per month living expenses.
Large populations really need a world with an atmosphere.
Building an Arcology to house a population on a world of size 0-4.Originally posted by TheEngineer:
I though about higher TL civilisations/colonies, which where less environment dependent anyway ....
Any settlement would perhaps more like archologies, too
Perhaps we could work out a rough max pop capacity, based on the UWP stats, trade codes etc....
Lets just think, isn't there something similar given in MT hard Times ???
Given the following assumptions:
1. TL = 12
2. each person requires 90 square meters (x 3 m tall) of total living space
3. each person requires 40 square meters (x 3 m tall) of total farming space
4. Arcology must provide all life support – air, radiation shielding, normal gravity
5. All building materials are transported 1 parsec to the colony site.
Therefore:
1. Arcology requires 19.5 dTons per person of living space.
a. 19.5 dTons x 0.1 MCr/dTon = 1.95 MCr structure/shell
b. +0.025 MCr/person = 0.025 MCr life support
c. 19.5 dTons x 0.001 MCr/dTon = 0.0195 MCr transport cost
d. Total Living Space cost = about 2 MCr per person
e. Monthly Life Support = 0.0087 MCr per person
f. Monthly Maintenance Cost = 0.0017 MCr per person
g. Total Monthly Living cost = about 0.01 MCr per person
2. Arcology requires 8.5 dTons per person of farming space.
a. 8.5 dTons x 0.1 MCr/dTon = 0.85 MCr structure/shell
b. +0.025 MCr/person = 0.025 MCr life support
c. 8.5 dTons x 0.001 MCr/dTon = 0.0085 MCr transport cost
d. Total Farming Space cost = about 1 MCr per person.
e. Monthly Life Support = 0.0087 MCr per person
f. Monthly Maintenance Cost = 0.0008 MCr per person
g. Total Monthly Farming cost = about 0.001 MCr per person
Conclusion:
An Arcology designed to house (and not feed) a village of 100 people (Pop=2) would be 1950 dTons, have an initial construction cost of 200 MCr and require 1 MCr of per month to supply/maintain.
An Arcology designed to house and feed a village of 100 people (Pop=2) would be 2800 dTons, have an initial construction cost of 300 MCr and require 1.1 MCr of per month to supply/maintain.
An Arcology designed to house (and not feed) a city of 100,000 people (Pop=5) would be 1.95 million dTons, have an initial construction cost of 200,000 MCr and require 1,000 MCr of per month to supply/maintain.
An Arcology designed to house and feed a city of 100,000 people (Pop=5) would be 2.8 million dTons, have an initial construction cost of 300,000 MCr and require 1,100 MCr of per month to supply/maintain.
Living here would be expensive. Assuming financing similar to a Starship, each prospective inhabitant would need a down payment of 100,000 to 150,000 credits (based on whether food is imported or available in site – important in “Hard Times”) and a mortgage of 8,300 to 12,450 Cr per month for 40 years. Life support would cost an additional 10,000 to 11,000 Cr per month (canned food vs fresh food). … and all of these costs would be quadrupled for a family of four!
Admittedly, these are worst case figures based on HG starship construction (note, however that these costs include 28 dTons of interior ‘furnishings’ plus a power plant for the cost of two standard staterooms). It might be possible to reduce these costs by a factor of 10 by searching for more favorable rules, but that will still be expensive for a family of four – 60,000 Credits to move in and 9380 Cr per month living expenses.
Large populations really need a world with an atmosphere.