E.D.Quibell
SOC-13
And I repeat, once more, my question, still unanswered:
I'm talking about sitting down around a table with five of my friends. Each of them has a character sheet in front of him. One of the sheets detail Archduke Kieran Adair of Sol. Now tell me, what characters do the other four play, and what adventures do I run them through that gives them all more or less the same amount of "screen time"?
Hans
Ok. Lets give this a go.
Right ... the Archduke of Sol. He has to be personally involved he can't just be a Patron for some other team. So it has to be somthing pretty Earth Shattering.
As it's the Archduke of Sol, I'd go with the Solomani, and say a something Earth Shattering enough would be the "defection" of a large part of the Solomani Sphere to the Imperium.
Face to Face meeting with the head of that large part, to show just how willing both sides are to the deal, but the need to limit the amount of people in the know.
Small team, incogneto travelling to an arranged meeting place for negotiations. Fixer, 2x boady guard and aide. Why a small incognetio team? Best chance of sucsess, or a requirement of the meeting, or have something go wrong with the archduke's ship/fleet meaning they have to improvise and travel as a small group.
They need to work their way to and from the negotiating place against a fixed time limit, minimalising the number of people who know and can prove that the Archduke isn't "ill" and thus staying away from public life at his normal residence (or having a Robot do his duties ;-)
The Fixer PC is going to be making the arrangements of the passage. Roll playing with ship's captains, pursers etc. The Arckduke is going to have to interact with "normal" people and not have everything done for him. Tough call for the player as this will be playing "normal" life from the prospective of the character who has very little concept of what a "normal" life is. The boady guards are going to be interacting with any percived and actual threast to their charge without getting the Archduke killed or drawing attention to the party from the authorities. The aide is going to be roll playing teaching the Archduke how to be "normal" and the type of things "normal" rich people do. I would have the Aide be a "girl next door made good" type of character grounded in both the middle and upperclass'. And running the disguises of the Archduke and party.
Every character is going to have two backstories one for their actual charachters and one for their posonas they are travelling under (or more). And then they are going to have to roll play this, in and out of different company trying not to make mistakes

Money, documantation or equipment won't be an issue (Imperial warrant anyone?), however avoiding those people who are likley to know who the Archduke is will be (i.e. travelling via liner or free trader?)
Reacurring protagonists can be a TNS investagative reporter sniffing the scoop of a lifetime, and a Solsec agent/team who run accross the Archduke somehow and sniff something is up.
The TNS reporter is going to have to be fended off by the Fixer and Aide, while Solsec can give you some gun play if you wish, while leaving you with an out the party doesn't have to explaine to much.
Throw in a couple of standard shipboard adventures and see how it all goes. Remember solving the adventure as the team while not reviling the fact that it's the archduke.
The meeting is the half way point in the campaingn, and getting back is the end.
What do you think? Doable? Workable? A Start?
Best regards,
Ewan