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Arba/Lunion/Spinward Marches Land Grab

plop101

Absent Friend
Arba Landgrab, Pt 1.

Arba System Data:

Arba 1721 Lunion subsector Spinward Marches
Ring-Ray 9928-62735
Estimated Age: 6 billion years

Primary: Al-Khalil K2V
Stellar Temperature: 4892.308
Luminosity: .388
Mass: .75
Radius: .0067

Orbit Name UPP Distance in AU/Mkm Orbital ecc. Remarks
1.5 Ishma YS00000-0 .55/82.25 .02
1.9 Arba C200200-C .67/100.21 .05 main world
2.5 Isaak Y230123-C .85/127.15 .05 rs lab
3 Sarai Y200000-0 1.0/149.6 .02
4 Ibrahim Y500000-0 1.6/239.3 .07
-55 Anapy YS00000-0 .003/.275 nil
-60 Glioma YS00000-0 .005/.3 nil
6 Hagars Belt H000100-B 5.2/777.9 nil

Note: Orbit numbers for Anapy and Glioma represent distances from Ibrahim.

World Data for Arba

Moons: none
Diameter: 3280km (2029mls)
Density: 2.7g-cucm
Mass: .006 Earth
Gravity: .118G
Orbital Period: 231.298 std days
Local Time: uses std Imperial Calender-365 days per year 24 hrs per day
Axial Tilt: 0 degrees (tidal locked)
Atmospheric Pressure: nil
Atmospheric Gases: nil
Hydrosphere: nil
Albedo: .02
Greenhouse Factor: 0
Temperature, Dayside "Arba": 304.034K-87.26F
Temperature, Nightside "Dark Arba": 253.362K-3.948F
Local Ecosystem: no life
Tectonic Plates: 1
Volcanos: none
Seismic Stress: 2.42
Resources: average
Natural Resources, by type;
Gem Stones, Crystals: scarce
Rare Minerals: scarce
Radioactives: scarce
Heavy Metals: scarce
Industrial Metals: ample, especially copper and zinc
Light Metals: plentiful
Population: 550
Location: Arba Down Starport, 50; Nimmi Shiss, 450; other prospecting settlements, 50.
MSPR: 0
PR: 2
Economics:
GNP Mcr 7.04
GWP Mcr5.28
GNP Per capita income: cr12800
GWP Per capita income: cr9600
WTN 2.5
Rate of exchange[Icr]
Best of JTAS v.1 .75Imp cr to 1 Arba cr
Striker v.1 .6Imp cr to 1 Arba cr
Far Trader .31Imp cr to 1 Arba cr
Trade Classification: non-industrial, lo population, vacuum world
Major Employers: Arba Down Starport, Myers Mining and Manufacturing
Inc., Zinc INC., University of Lanth.
Tech Level: 12 average Imperial [GT Tech Level 10]

Starport: Arba Down Starport, a type C-III port size4.

Starport Operations
Facility Use: open to the public
Sectional Chart: Lunion/Spinward Marches
Control Tower: Yes
Beacon: Standalone Transponder, Radio and Laser Transciever

Starport Services
Fuel available: unrefined
Parking: 1-5000dt pad, 11-100dt pads, 1-100dt hanger
Pad Surface: Arbacrete, packed & fused, in fair condition
Landing Lights: High Intensity
Markings: precision instrument
Hull frame service: minor
Drive & plant service: minor
Bottled Oxygen: yes
Bulk Oxygen: yes
Other Services: freight storage, space cargo, 1 large port shuttle
available.

Military/Security Forces:

Imperial Peace Keeping Force
1 Type T Patrol Cruiser, with 8 marines [Imperial Navy]
1 Gazelle Class Close Escort [Imperial Reserve Navy]
1 Type S Scout [Imperial Scout Service]
omega.gif
 
Arba Landgrab, PT2.

Detailed Arba Down Port
Design System: Hybrid
Most items consistent with GT.
Items not from GT are noted.

Arba Down Starport
Type C/III port, size 4
On minor route; recieves 600dt, 30 passengers per week
Arba has no high port.
Typical traffic, weekly: 3 seekers, 2 scouts,
6 mini traders[100dt 1-G, J-2 freighters]
Peak traffic, as above, plus: 1 far trader
Once in a while: an annual visit from Imperiallines.

Annual budget:
System freight, Arba Mcr2.886430
System freight, transient [to Isaak, Hagars Belt] Mcr.0484
System passenger, Arba Mcr.745
System passenger, transient [as above] Mcr.004
Berthing fees Mcr1.05
Port guide/Starport fees Mcr.18
Total annual budget Mcr4.914470

Construction budget: Mcr45.004259

SPA Employees: 25
2 admin, 3 traffic, 6 ship services, 5 cargo services,
3 passenger services, 3 flight operations, 3 physical plant.

SPA Hours of Operation:
Landing and Liftoff available 24/7
Cargo loading/Unloading, Maintenance etc. available
from Wonday thru Fiday, 0800 to 1700 hrs

Starport grounds
area .0242 square miles, .062678 square kilometers, 15.488 acres, or
6.27 hectares.

XT wall 278,432.2837 square feet Mcr.055686

Freestanding structures, apart from Main Terminal:
1 100dt hanger bay, sealed w/space dock door Mcr2.655
Includes: 6 space shop cartsx4, 100dt scaffolding.
Capable of extensive freight handling
100 DR armor

11 small 100dt pads, Mcr.25 ea, Mcr2.75 total

1 large 5000dt pad Mcr2.87

250 space fuel tankage [5-50dt LHYD tanks above ground] Mcr27.5
[tankage external to hull and not counted]

subtotal for free standing structures and fence Mcr35.830686

Main terminal
Slide walk connections with bays and pads Mcr1.95
Hull 2000dt Mcr3
100DR armor Mcr3.6
Total Compartmentalization Mcr.12
Sealed environment Mcr.6
Excavation costs Mcr.2
subtotal Main terminal hull: Mcr9.47

Arba Downport SPA Control Section
2.5 space basic control room Mcr4.0
5 space command control room Mcr9.6
1 space partial traffic control room Mcr3.165
Partial space control/sattelites Mcr6.53
12 space office modules x3 Mcr.052
10 space conferance room Mcr.003
4 space 1-2 occupant brig Mcr.052
subtotal spaces: 34.5 subtotal Control: Mcr23.402

Engineering, Storage and Warehouse
2 space engineering module Mcr.64
2 space stores Mcr.05
825 spaces hold [freight warehousing]
200 space spacedock [for 100dt worth of Mcr.005
vehicle space].
subtotal spaces: 1029 subtotal engineering: Mcr.695

Starport Housing Area

Infirmary
4 space office module Mcr.018
1 space sick bay module Mcr.16
.5 space low berths Mcr.22

10 space community hall Mcr.003
800 space 25 2-person small appartments Mcr2.4

Starport 'Concourse'
30 space hallways and waiting area Mcr .009
20 space chapelsx2 non-denominational Mcr.006
10 space restaurant The Lone Star Mcr.003 non-SPA
10 space restaurant Brubecks' Mcr.003 non-SPA
8 space officesx2 Imperial military recruiting Mcr.036 non-SPA
10 space SPA assembly hall Mcr.003

Maglev Terminal
30 space hallways and waiting area Mcr.009

subtotal spaces: 933.5 subtotal housing/concourse: Mcr2.87

subtotal, main terminal building, SPA Paid Mcr36.395
subtotal, main terminal building, non SPA Paid Mcr.042

Starport Equipment, Total Mcr2.457235
Equipment listed:
2xexoskeletons Mcr.268
2xforklifts Mcr.26
25xcontainer racks Mcr.320625
1x100st grav truck Mcr.21975
24xhandtrucks Mcr.0012
6xbulk liquid pumps Mcr.0036
6xdry bulk augers Mcr.0102
80xmotorized conveyer belts Mcr.04
25xvacc suits [CT] Mcr.25
430xvacc suit patch kits[CT] [5 patches each] Mcr.00086
50xcold light lanterns[MT-TL12] Mcr.001
7xcargo robots [CT-Book8] Mcr.52605

1xstarport traffic control robot [CT] Mcr.21514
UNIVERSAL ROBOT PROFILE

Starport Traffic Control Bat
Designed by Dan Roseberry, produced by LSP.
Starport Traffic Control Bot 310L0-32-MM214-D643 Cr2l5,140 57kg
Fuel=0 Duration= 0.1 [batteries] TL=12
10/25 (mesh)
2 light arms

I basic sensor package, I voder
I power interface, I brain interface, I program interface

Navigator-2
Communications-2
Administration-I
Emotion Simulation

NOTES:
Non-mobile robot. Normally connected to external power source.
Robot built at the Andy Akins secret manufacturing complex, Bularia.

1xstarport port guide robot [CT] Mcr.34081
UNIVERSAL ROBOT PROFILE

Port Guide Robot
Designed by Dan Roseberry, produced by LSP.
Port Guide Robot 454A2-F2-NP227-EA66(8) Cr340,810 195 kg
Fuel=6.I Duration=I TL=12
16/40 (mesh)
2 light arms

I basic sensor package, I voder
I power interface, I brain interface, I program interface
I radio (50km),1 ECM

Grav Vehicle-I
Communications-2
Language-3
Administration-2, Legal-2
Cargo Handling-I, Emotion Simulation

NOTES:
Handles port guide function, human-cyborg relations.
Robot built at the Andy Akins secret manufacturing complex, Bularia

Starport Craft:
3 GTL10 250dt Robotic Fuel Blimps Mcr7.5 total

Arba Port Shuttle
[HG2 design, built at AMV's secret yard/depot complex in Ficant]
QY-1401111-000000-00002-0 MCr 32.540 140dt
one battery Crew=3 TL=9
Cargo=69.2 Passengers=3 Fuel=2.8 Tankage Fuel=21
EP=1.4 Agility=1 Fuel Treatment= Fuel Scoops only
Architects Fee: Mcr.0325 Cost in Quantity: Mcr 26.032

Starport shuttle requirements:
21dt fuel, 60dt freight, 3 passengers.

Satellites and beacons:
Terminal Beacons:
1 at Arba Downport
1 at Zhi-Ling Downport [a class E/1 facility controlled by
Ling Standard Products]. Non-SPA
1 at Site B [a class E/1 facility controlled by
the Imperial Navy]. Non-SPA
2 at Arba's Trojan points [60degrees in front of and behind Arba]
1 at Hagar's Rock Downport, originally emplaced by Chaperons
Blanc, now controled by the Taylor binding multiple. Non-SPA
1 at the University of Lanths facility on Isaak. Non-SPA
subtotal: 7 Terminal Beacons at Mcr1.3 each, Mcr9.1 total.
1 GPS Satellite Constellation Mcr2.6
1-20 Marker beacon Constellation Mcr.13
9 Marker beacons set up for traffic control approaches to Arba Downport.
6 Marker beacons set up in Hagars belt for navigational fixing.
1 Marker beacon each at Ishma, Sarai, Ibrahim, Anapy, and Glioma.
subtotal non-SPA satellites/beacons: Mcr5.2
subtotal SPA satellites/beacons: Mcr6.53
subtotal all satellites/beacons: Mcr11.73
Note: SPA satellites/beacons paid under Arba Main Terminal Control account.

Secondary Spaceports in Arba system:
note: all secondary spaceports are non-SPA.

Arba
Site B Imperial Navy Facility [closed]
1 Square Mile Site
1.79msqf fence [control rating 4] Mcr51.91
4x large landing pads Mcr2.87ea, Mcr11.48total
30,000dt excavated space Mcr3
All paid for by Imperial Navy total Mcr66.39

Arba
Zhi-Ling LSP Facility [closed]
.02 Square Mile Site
.2532msqf fence [control rating 0] Mcr.5064
1 standard pad Mcr.87
2xsmall pads Mcr.25ea, Mcr.5total
1000dt excavated space Mcr.1
All paid for by LSP total Mcr1.9764

Hagar's Belt
Hagar's Point Mining Station [formerly Hagar's Point Trade Station]
Originally owned by Chaperons Blanc, now controlled by
the Taylor binding multiple.
.02 Square Mile Site
.2532msqf fence [control rating 0] Mcr.5064
1 standard pad Mcr.87
2xsmall pads Mcr.25ea, Mcr.5total
1000dt excavated space Mcr.1
4xAdvanced Bases [CT] Mcr.2
Paid for by Chaperons Blanc and the Taylor binding multiple:
Mcr2.1764

THE BIG TOTAL FOR EVERYTHING SPA:
Total for everything SPA only Mcr114.755421
Total SPA construction budget Mcr45.004259

Total Deficit: ---Mcr69.751162

Total for everything non-SPA Mcr75.7848
 
Arba Landgrab, PT3.

Typical ships of the Arba system
Designed by: Dan Roseberry

6 x Micro Trader Class Free Traders

Ship: Minnie Me
Class: Micro Trader
Type: Free Trader
Architect: Dan Roseberry

A-16212R1-030000-00001-0 MCr 47.100 100 Tons
Bat Bear 1 1 Crew: 2
Bat 1 1 TL: 11
Cargo: 41.000 Fuel: 22.000 EP: 2.000 Agility: 1
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 0.471 Cost in Quantity: MCr 37.680

3 x Type J11 Class Seekers

Ship: Girls Best Friend
Class: Type J11
Type: Seeker
Architect: Dan Roseberry

SJ-11222R1-000000-10000-0 MCr 52.100 100 Tons
Bat Bear 1 Crew: 4
Bat 1 TL: 11
Cargo: 7.000 Fuel: 24.000 EP: 2.000 Agility: 1 Pulse Lasers
Craft: 1 x 4T Miners Buggy
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 0.521 Cost in Quantity: MCr 41.680

3 x Type S Class Scouts

Ship: Type S
Class: Type S
Type: Scout
Architect: Standard

SS-11222R1-000000-10001-0 MCr 53.384 100 Tons
Bat Bear 1 1 Crew: 4
Bat 1 1 TL: 11
Cargo: 3.000 Fuel: 34.000 EP: 2.000 Agility: 1
Craft: 1 x 4T Air/Raft
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 0.534 Cost in Quantity: MCr 42.707

1 x Arba Port Shuttle Class Shuttles

Ship: Arba Port Shuttle
Class: Arba Port Shuttle
Type: Shuttle
Architect: Andrew Moffatt-Vallance

QY-1401111-000000-00002-0 MCr 32.540 140 Tons
Bat Bear 1 Crew: 3
Bat 1 TL: 9
Cargo: 69.200 Passengers: 3 Fuel: 23.800 EP: 1.400 Agility: 1
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 0.325 Cost in Quantity: MCr 26.032

1 x Type T15 Class Patrol Cruisers
Ship: Type T15
Class: Type T15
Type: Patrol Cruiser
Architect: Standard + Roseberry

CT-4134632-000000-40003-0 MCr 248.460 400 Tons
Bat Bear 2 2 Crew: 18
Bat 2 2 TL: 15
Cargo: 22.000 Passengers: 1 Frozen Watch Fuel: 144.000 EP: 24.000 Agility: 4 Marines: 8
Craft: 1 x 30T Ships Boat, 1 x 8T G-Carrier
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 2.485 Cost in Quantity: MCr 198.768

1 x DGazelle Class Close Escorts
Ship: DGazelle
Class: DGazelle
Type: Close Escort
Architect: Frank Chadwick

CE-4455762-300000-40100-0 MCr 401.198 400 Tons
Bat Bear 2 2 Crew: 13
Bat 2 2 TL: 14
Cargo: 6.000 Fuel: 108.000 EP: 28.000 Agility: 1
Craft: 1 x 20T Gig
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr 4.012 Cost in Quantity: MCr 320.958

Squadron requires 15 pilots
Squadron cost: Mcr 1,200.304
Squadron Tonnage: 2,140.000 Td
Squadron consists of: 15 Vessels (14 Starships, 1 Spaceships, 0 Small Craft)
Total squadron crew: 70
Total squadron marines: 8
Total squadron ships troops: 0
Total fuel tonnage: 560.800 Tons
Percentage gas giant capable: 100.000%
Percentage ocean capable: 80.243%
Percentage ocean capable (5000Td or smaller): 80.243%
 
Arba Landgrab, PT4.

Welcome to Nimmi Shis
The only town in the Arba system...
Population 450

Note: Practically everything in here is GT.
Minor exception: the Nits office. It comes from Paranoia Press, and is
therefore, CT.

Nimmi Shis
Hull, unstreamlined 150,000dt Mcr64.5
100DR armor Mcr64.2
Total Compartmentalization Mcr2.14
Sealed Mcr10.7
Excavation Mcr15

Main Habitat modules:
40000space 4xhousing modules Mcr4
[1cramped, 2 standard, 1luxury]
10000space 1x Park module Mcr.2
10000space 1x Plaza module Mcr1
10000space 1x Factory module Mcr10.1
60000space 6x Farm modules Mcr3
10000space 1x Warehouse module ----

Other modules:
Nimmi Shis Utility Company
2.5space basic control room Mcr4
5space command control room Mcr9.6
15space engineering Mcr4.8

University of Lanth Infirmary:
40space 20xsickbays Mcr3.2
16.5space 33xlow berths Mcr2.42
40space 20xlabs Mcr20
40space 10xoffices Mcr.18

Nimmi Shis Community School [pre-school to pre-college]:
University of Lanth Cooperative Extension Service
80space 20xoffices Mcr.36
20space 1 theater Mcr.015
16space 1 stage Mcr.004
10space 1 hall Mcr.003
10space 1 cafeteria Mcr.003

Capri Slotel
144space 72-slot slot shop Mcr.864

Good Time Eneri's
10space Bar Mcr.003
16space 1 stage Mcr.004

Lee Ho Fooks' Terran Gardens
Vargr friendly!
Specializes in "big dishes of beef chow mein"
20space 2xlarge restaurant Mcr.006

Credit~Mart
a division of General Products, LIC
10space hall Mcr.003
12space offices [check out counters, managers office]Mcr.054
120space hold [warehouse]
900space hold [sales floor]

Nimmi Shis Community Hall
10space Hall Mcr.003

Kon Tiki Hotel [standard rate]
4 space office Mcr.018
10 space hallway, lobby Mcr.003
800 space hotel roomsx50 Mcr.6

Bank of Arba
16 space officesx4 Mcr.072
4 space brig[safe/vault] Mcr.018

Insurance Agent [connected with TB&U LIC and Hortalez et Cie]
4 space office Mcr.018

Chaperons Blanc purchase agent
4 space office Mcr.018

Sternmetal Horizons purchase agent
4 space office Mcr.018

Ling Standard Products purchase agent
4 space office Mcr.018

Cargo Broker
4 space office Mcr.018

Imperial military recruiting office
8 space officesx2 Mcr.036

Spinward Salvage Office
4 space office Mcr.018
6 space hold ----

The Vacc Shack: vaccsuit gear shop
4 space office Mcr.018
6 space hold

University of Lanth Cooperative Extention Service/
Department of Geology
Assay office
4 space office Mcr.018
2 space Lab Mcr1
4 space brig[safe/vault] Mcr.018

Mechanical and Electronic Repair Shop
4 space office Mcr.003
6 space shop carts 2xelectronic, 2x mechanical Mcr.012
20 hold [for workshop]

Paradise Holotheater
20dt Theater Mcr.015
16dt Stage Mcr.004
4dt Office Mcr.018

North Star Interworld Technology Services
[CT, from Paranoia Press' "Beyond Sector"]
4dt Information Center Mcr2.8
4dt Office Mcr.018

Golden Globe Pawn Shop
4space Office Mcr.018
4space brig[safe/vault] Mcr.018
12space hold[sales floor] ---

Vehicle Parking Garage
6000space spacedock[holds 3000dt of vehicles] Mcr.005

The 19th Hole
Mini-golf and Swiming Pool
1000space partial park Mcr.1
438space swimming pool [730sq feet] Mcr2.263
1space spacedock Mcr.005
4space office Mcr.018

Maglev Terminal
30space hallway and waiting room Mcr.009

Total cost for Nimmi Shis: Mcr227.577
 
Arba Landgrab, Pt5.

History:

The first permenant residents were a group of prospectors from Sacnoth,
who arrived in -187. They did not land on Arba itself; rather, they set
up a small refueling and mining station in Hagar's belt.This
installation would eventually
form the basis of the Sword World claim to the Arba system. It was a
very tiny claim, however; when the first Imperial Scouts arrived in Arba
in 112 sensor scans failed to detect any presence in the belt. While
some have speculated that the Sacnoth station deliberately hid
themselves to avoid detection, most observers have pointed out that a
lot of details were missing in the original survey of the system.
Indeed, the initial survey conducted by the IISS Algol failed to detect
the presence of Ibrahims satellite worldlets Anapy and Glioma [There is
some conjecture that the two worldlets were captured by Ibrahim after
the initial survey. However, most scientists generally regarded the work
of the initial survey team as sloppy].

After years of reports from Imperial traders, the Scout Service sent
another expedition to Arba, this coinciding with the undertaking of the
First Survey. The commander of the IISS survey team, a rather flamboyant
character by the name of "Torack the Searcher", recognizing both the
astropolitical significance of the Arba system and confirming the
existence of the Sacnoth station, immediately laid claim to the system
by planting the Imperial flag on Arba and Ibrahim. The legal claim would
thus rest on the Imperiums control of the main planet in the systems
life zone [Arba] and the largest planet in the system [Ibrahim]. To back
this claim, Torack left 2 members of the survey team behind with a life
boatand 2 laser carbines to "patrol" the system while he jumped
outsystem for reinforcements. While formal integration with the
Imperium would not come till much later [515], this action is how the
Imperuim gained control of the Arba system.

The first Imperial outpost on Arba, Martinport, was established in 348.
Martinports primary function was to serve as a forward sight for
Imperial colonization in the Abyss region. Funding and support for the
effort dried up by the 370's, due to extensive colonization efforts by
the Imperium in the Chronor and Jewel subsectors. Private colonizing
ventures continued, however, though at a much smaller scale.
Prospectors and traders also continued to arrive in the area, and by the
time of the First Frontier War, Arba had a population of some 2000
sophonts [all of which were in Martinport].

Frontier Wars

Arba was already involved in a low-level conflict [the age old claim
jumper wars that always occur in contested systems] by the time that
news of the First Frontier War had arrived. The outbreak of the Frontier
War had the effect of organizing the belters into pro and anti Imperial
groups. The former controlled the inner system out to Sarai, the later
generally stayed in Hagars belt. This battle of the claim jumpers went
on for 2 years, until 591, when a force led by a flight of IISS scout
ships and a half a dozen seekers was able to penetrate the Sacnoth
Station defenses and destroy the Hagars Point fueling station. This
victory would be short lived, however. In 607, the Zhodani Strike
Cruiser Zhilqatij arrived in orbit above Arba and dropped two 500 kt
gravity bombs on the Martinsport outpost and starport. The destruction
of both outposts effectively reduced the population to a handful by wars
end.

Not wanting to be caught with its flank unprotected again, the Imperuim
sought to fortify the Abyss region and its approaches. The Imperial Navy
set up a small forward base on Arba with fueling facilities and a
squadron of fighter craft. The Scout Service set up two listening posts
in Hagars Belt to monitor any refueling activity by the Outworlders. The
forward base, known as site B, was used to great effect in the 2nd
Frontier War. Outworld Coalition probes into the system were destroyed
within hours of their arrival. The fueling base supported naval
operations deep in Sword Worlds territory, forcing them on the defensive
almost immediately. Site B, along with Imperial facilities at Rabwhar
and Wardn provided Admiral Koenigs Fleet with the logistics support it
needed to fully prosecute the end of the war with the Sword Worlders.

Site B continued to operate until 804, when the Imperial Navy transfered
all assets at the fueling base to the Five Sisters subsector. Facilities
which could not be removed were destroyed, with the exception of the
landing pads and runway. Site B is now a class E facility, still
controled by the Imperial Navy for use as an emergency auxilliary port.
Located just inside the dark side line, it is rarely used. The Scout
service outposts in Hagars Belt were abandoned in 706.

LSP comes, LSP goes:

The end of the 2nd Frontier War and the occupation of 12 worlds of the
Sacnoth Dominate opened up new opportunities for companies willing to
take risks. Ling Standard Products [LSP] became interested in the Arba
system as a center of trade between the border worlds and the Imperuim.
The initial involvement of the company in Arba came in 622, when the
Imperial Navy decided to ask for civilian contractors to build and
maintain a starship repair and maintainence facility at Site B. LSP won
the bid, and by 625 the facility was operational. It was at this point
that LSP decided to construct its own class C starport on Arba. This
port was to serve 3 functions: first, to support mining activities by
LSP prospecting ships, secondly, to serve as a trade station for LSP
between the Imperuim and the Sword Worlds, and finally to make money
from civilian space traffic that would use the port. It seemed like a
great idea at the time, and the LSP Regional Management Team gave its
blessing to the plan. The Zhi-Ling Starport was completed by 639.

For a time things went well, but eventually a number of events occurred
which caused LSP to lose interest in developing the system. The over
throw of the Sacnoth Dominate by the Gram Coalition in 698 cut heavily
into the trade between the Swords and the Imperium. Prospecting strikes
in the Zaibon system forced LSP to move most of its prospecting ships
there. The closure of Site B eliminated the major subsidy that kept the
Zhi-Ling port profitable. The final blow came in the 900's. The only
amount of major traffic through the Arba system prior to the 900's was
heading to and from the Abyss region. The construction of the XBoat
network and the development of Jump 4 technology left the Zhi-Ling port
broke and empty. LSP continued on in Arba until the outbreak of the
Third Frontier War in 979. The megacorporation took advantage of a tax
law which allowed LSP to reduce the amount of taxes it owed the Imperium
by claiming that its facilities in the Arba system had suffered from
"enemy action" [there had been very little if any Outworlder activity in
Arba during the entire war].

The 'Modern' Era

Arba was ignored by the Imperuim for almost 50 years after the Third
Frontier War. Imperial attention returned in the run up to the Fourth
Frontier War. The Ministry of Colonization decided to set up a permanent
starport on Arba that would connect the Lanth/Abyss region with Rabwhar,
Adabicci and Lunion. This was part of a larger plan to permanently
secure the frontier around the Sword Worlds, involving the reconquest of
Margesi and Saurus during the Fourth Frontier War and the development of
Tavonni by the private sector.

The new starport, Arba down, was established in 1084. It was and is the
largest employer in Arba. Other groups arrived as the population
increased. They were spurred on by the lack of government control
outside the extra-territoriality border of the Arba down port. By 1095,
a new settlement, Nimmi Shis, had been built about 10km northwest of
Arba down. Both the down port and the settlement recieve support and
subsidies from the Ministry of Colonization.

Settlements and locales:

On Arba, the only major settlements are the Arba downport and Nimmi
Shis. The old naval base at Site B and the old LSP base at Zhi-Ling are
little more than dusty landing strips; what was'nt taken by the Navy and
LSP was stripped by salvagers. A memorial honoring those lost at
Martinsport is currently being built in preparation for the
Pentacentennial of the loss of that outpost. A team from Spinward
Salvage is currently decontaminating the craters at Martinsport and will
be setting up a class E/H-I spaceport there.

The rest of the population in the Arba system are located on two worlds;
Hagarstown and Isaak. Isaak is home to a branch of the University of
Lanth; the research lab is conducting a long term environmental study of
the planet. Hagarstown, located in Hagars Belt, is currently being
developed as a permenent trade and maintenance facility for Chaperons
Blanc.

Arba at the end of 1105
Chaperons Blanc did not have a good year. Financial pressures forced the
company to sell its facility on Hagarstown to the Taylor Binding Multiple.
George Taylor, the leader of the BM, announced that Taylors would convert
the facility into an ice mining station. The ice would be processed and then
sent to Arba Down Port.

An accident occurred at Arba Down Port in 046-1105. The Ports Shuttle was
on a supply run to an Imperial Navy vessel which had arrived in system. About
13 seconds into the flight, the pilot apparently increased the shuttles speed to
3gs. This caused the fuel bladder to rupture. This in turn, sparked a fire that led
to a massive explosion. Fragments from the shuttle reigned down on the Starport,
destroying a 1000dt hanger and causing numerous casualties, including the ports
security contingent.
 
I believe Trader Jim has withdrawn an attempt at a landgrab.

For further details, see the last two pages of the Bunny Rebellion, in the Random Static forum.

See also the website for THE GREAT TML LANDGRAB, located elsewhere.
 
Arba Landgrab, Notes:

Note: Originally posted by me over on the TML.

Arba redone, with GT enhancements.
aka Arba 1106

I first did my first Arba Landgrab without the benefit of GT Far Trader and
GT Starport. I don't think I did too badly with it, but I must say that
I've had alot of fun redoing some of it with the new GT products. I am
still a CT/MT player, but I like the GT stuff and use it as a
supplement. This update borrows from Traveller stuff all over the place,
but mainly GT Far Trader, GT Starports, Beltstrike, and others.

This has been worked on for a while. The colony logistics thread got it
accelerated.

Some stuff remains to be accomplished.

Arba System Locations:
* Denotes locations gearheading with GT Starports

1 *Arba Down Starport
2 *Nimmi Shiss [town--Arba]
3 *Zhi-Ling space port [Arba]
4 *Site B space port [Arba]
5 *Hagar's Point/Town [Hagar's Belt]
6 University of Lanth research lab [Isaak]
7 Martinsport memorial [Arba]
8 10km Maglev line running from Arba Down to Nimmi Shiss [Arba]
9 assorted mines and prospecting operations [Arba]

I'm still searching for a maglev train design [not the maglev in ffs1]
Also, if anyone has any ideas on a modular mine, if such a thing is
possible.

Handwaving the new stuff in: Arba, 001-1106

For the sake of completness, I went back to the old landgrab I did and
looked at how they compared. First thing you'll notice is that Chaperons
Blanc has had a difficult business year. The trade station idea bit the
dust. However, Arba does need water [badly], so a ice mining
installation got put in its place.

Second thing you'll notice is that we had a very bad accident with the
original port shuttle. Here are the original stats:

Arba Down Starport Shuttle
Y-0403311-200000-10000-0 Mcr42.47 95tons
one battery crew=2 TL 12
Fuel=2.85 Ep=2.85 Agility=1
small craft couches=20 cargo=40
fuel bladder empty .4tons
ships locker 1.75 tons

GT Far Trader folks will instantly see what happened. The fool pilot
kicked the shuttle into 3g, causing the fuel bladder to rupture. The
gunner was smoking at the time, and well... things went from bad to
worse when the debris from the shuttle started to rain down on the
starport. The debris took out the 1000dt hanger and caused a number of
casualties, including the entire port security contingent. Thats how the
investigation report read any way. There will always be rumors that
something else happened.

Better call the SPA and rebuild the starport...

[plop101] Arba/Lunion/SP Marches
 
Plop101....this is a System is a MAJOR piece of work....may i have permission to establish several
clubs, casinos, resturants, other fine profitable establishments on it??? and else where...if i pay my Taxes...and behave myself (within Raeson)???
:rolleyes: :eek:
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Originally posted by trader jim:
Plop101....this is a System is a MAJOR piece of work....may i have permission to establish several
clubs, casinos, resturants, other fine profitable establishments on it??? and else where...if i pay my Taxes...and behave myself (within Raeson)???
:rolleyes: :eek:
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Be careful Plop101, TJ is known to either go overboard or just set up a bunch of Winnebagos as mobile lunch boxes.
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WOW!

That's probaly the most complete write up of a group of settlement and ports I've ever seen. :cool:

One question in several listing you detail the hallways and connect tubes. What modules were you using for these items?
 
Trader Jim asks:
Plop101....this is a System is a MAJOR piece of work....may i have
permission to establish several
clubs, casinos, resturants, other fine profitable establishments on it???
and else where...if i pay my Taxes...and behave myself (within Raeson)???
Knock yourself out...although you only got 550-600 people to play with on the main world.

I sat down one time and tried figuring specific jobs for each of the citizens, how many would be children, how many retired people, etc. I never got through the whole thing, but I got the impression that labor is gonna be pretty tight. I looked at similar towns in the real world, most only have a restaurant and a gas station, usually co-located, in towns between 400-600. Even some towns of 1000 people don't have as many facilities as I have on Arba.

Now, I'm still looking for a detailed mag-lev; how bout Trader Jim's RailRoad?

I can see it in the Arba edition of Monopoly
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I forgot to mention, Arba, like Koenigs Rock, doesn't have taxes. However, you WILL be paying starport fees through the nose. Remember that the SPA is bankrolling the construction of the port, so they got to try and recover some of the costs of construction.
 
Originally posted by plop101:
I sat down one time and tried figuring specific jobs for each of the citizens, how many would be children, how many retired people, etc. I never got through the whole thing, but I got the impression that labor is gonna be pretty tight. I looked at similar towns in the real world, most only have a restaurant and a gas station, usually co-located, in towns between 400-600. Even some towns of 1000 people don't have as many facilities as I have on Arba.
Alot of the manufacturing and line work can be automated. Most of the employees will be supervising technicians and bot wranglers.

If you have it, read the Transhuman space sourcebooks. They descibe how automation and high tech has changed industry and the workplace.
 
Originally posted by plop101:
I forgot to mention, Arba, like Koenigs Rock, doesn't have taxes. However, you WILL be paying starport fees through the nose. Remember that the SPA is bankrolling the construction of the port, so they got to try and recover some of the costs of construction.
If TJ sets up his own town and downport, that can offset the SPA fees.
 
Now that's an idea.

Let's pull a Bugsy and create a "casino town in the desert". ala Las Vegas! :cool: :D

I have dibs on two casinos properties and a brothel!
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:D
 
More Arba Notes:

System naming.
Back when I originally did this I had some difficutly grasping what the other planet names should be for Arba. The first time I punched Arba into Yahoo I got a Italian imigrants website.
So I initialy was going to use Italian names[would've dovetailed with Adabicci]. Later I found that there exists a real world Arba, near Hebron, in that piece of real estate over in the Middle East [just trying to be politically correct here]. Any way, that led me to the story of Abraham, and so thats where I got most of the planet names.

The exceptions are Anapy and Glioma. This is another joke of mine. The original source for these two moons comes from Anaplastic Oligondrodendraglioma, which is the medical term for the brain tumor I have. You'll note in the history how the Scout service missed them in the initial survey. It took the doctors a couple times before they went to the CT scanner and found my tumor. Anyway, the medical term just sounded soo alien, so I found a way to incorporate it into the landgrab.
 
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