• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Animal Attacks

I thought of this question in another thread, but I'm posting it here because I think this topic deserves its own thread.

What we're talking about here is animal attacks.

Notice, in the CT rules, that some animals can have more than one attack mode. An animal could have horns, teeth, and claws, for example.

But, I've just skimmed the entire Animal section in the Traveller Book, and I can't find a hint on which attack form to use during a combat encounter.

It does seem unfair (to the players) to always use the attack with the highest probability of hitting (the best DMs), so which attack method should be used during a fight with an animal? How do you pick which one to use--just GM judgement?

Thoughts?

Is there anything official out there that I'm missing?
 
I thought of this question in another thread, but I'm posting it here because I think this topic deserves its own thread.

What we're talking about here is animal attacks.

Notice, in the CT rules, that some animals can have more than one attack mode. An animal could have horns, teeth, and claws, for example.

But, I've just skimmed the entire Animal section in the Traveller Book, and I can't find a hint on which attack form to use during a combat encounter.

It does seem unfair (to the players) to always use the attack with the highest probability of hitting (the best DMs), so which attack method should be used during a fight with an animal? How do you pick which one to use--just GM judgement?

Thoughts?

Is there anything official out there that I'm missing?
 
Also, a little tweak for animals I'm using...

I use multiple actions in CT (see relevant thread). Basically, a character gets his first action free. For a second action, he has to roll DEX or less on 1D. For a third action, it's DEX or less on 2D. For a fourth action, it's DEX or less on 3D...etc.

A character will end up with 2-4 actions, typically, using this method during the 15 second combat round--and this seems a lot more reasonable to me than just the two standard actions that official CT provides (one action and one movement action).

I only allow one movement action per round, and if the character is going to move, it has to be his first action.

All subsequent actions use a -2DM.

OK, that's so you'll know where I'm coming from.

I needed a rule to help me judge animal multiple actions, and since CT animals don't have DEX scores to roll checks on, I'm going to use this...

First animal action is free.

For any subsequent actions, roll the animal's attack number. If successful, another action is allowed. Once this throw is failed no more actions for the animal is allowed--it's the end of the round for that animal.

Just throwing this out there in case anybody else wants to use it.
 
Also, a little tweak for animals I'm using...

I use multiple actions in CT (see relevant thread). Basically, a character gets his first action free. For a second action, he has to roll DEX or less on 1D. For a third action, it's DEX or less on 2D. For a fourth action, it's DEX or less on 3D...etc.

A character will end up with 2-4 actions, typically, using this method during the 15 second combat round--and this seems a lot more reasonable to me than just the two standard actions that official CT provides (one action and one movement action).

I only allow one movement action per round, and if the character is going to move, it has to be his first action.

All subsequent actions use a -2DM.

OK, that's so you'll know where I'm coming from.

I needed a rule to help me judge animal multiple actions, and since CT animals don't have DEX scores to roll checks on, I'm going to use this...

First animal action is free.

For any subsequent actions, roll the animal's attack number. If successful, another action is allowed. Once this throw is failed no more actions for the animal is allowed--it's the end of the round for that animal.

Just throwing this out there in case anybody else wants to use it.
 
Back
Top