TCHarrison
SOC-6
One of the nice things about (A)D&D was the amount of adventures available for the less-creative DM. Maybe some of them had poor quality (I don't know myself), but they were there. Plus, (A)D&D has been for a long time supported by Dungeon Magazine.
The reason this probably wouldn't work as well with Traveller is that D&D has enough players that will buy at least a few of the things. Traveller has a smaller following and most people probably make up their own stuff.
But to attract new players and keep them, T5 will likely need a fair number of adventures.
But too many, and you'll outrun your credit when the public fails to buy.
Here's what I'm thinking: Release adventures in Volumes.
Each volume will have 5 adventures: the main adventure, 2 short ones, and a couple patrons, ala 76 Patrons (man, that's good format!).
Make sure you cater to a variety of interests, like merchant, scout, and so forth. A healthy mix of adventures with a fair amount of combat and combat-lite or combat-free adventures will probably be a good idea, too.
Slap a price of $15 or so on it.
This way, you get the psychological satisfaction of five adventures along with generally at least one that'll work for you, and four to fall back on in times of need.
What do you think?
The reason this probably wouldn't work as well with Traveller is that D&D has enough players that will buy at least a few of the things. Traveller has a smaller following and most people probably make up their own stuff.
But to attract new players and keep them, T5 will likely need a fair number of adventures.
But too many, and you'll outrun your credit when the public fails to buy.
Here's what I'm thinking: Release adventures in Volumes.
Each volume will have 5 adventures: the main adventure, 2 short ones, and a couple patrons, ala 76 Patrons (man, that's good format!).
Make sure you cater to a variety of interests, like merchant, scout, and so forth. A healthy mix of adventures with a fair amount of combat and combat-lite or combat-free adventures will probably be a good idea, too.
Slap a price of $15 or so on it.
This way, you get the psychological satisfaction of five adventures along with generally at least one that'll work for you, and four to fall back on in times of need.
What do you think?