If you want to get really into it, (And I recognize that for gaming purposes this is not required.) I cannot recommend Matt Visser's book "Lorentzian Wormholes: from Einstein to Hawking" enough. Its heavy on the math, and it was current to the state of the art as of 1997.
Okay, let me see if I understand you here. You have a short wormhole. Once the ship enters it, it achieves a FTL velocity (wrt objects in the outside or "real world") and travels FTL once it leaves. It does this because the other end of the worm hole is travelling FTL. Have I got that right?
Okay, 1) If you can construct wormholes with arbitrarily short distances between any two points, why not just use the worm hole short cut? Because it is unstable and lasts only a short time? (Not a bad work around actually from what I have read)
2) You seem to desire time travel in your game. I have already logged my disagreements in this area. I just don't think the universe will allow it. It can make for some great or interesting stories, but I consider it more fantasy than science fiction.
3) Slowing down and stopping: If Tacyons exist, (And there is to date no evidence of their existence, nor does there appear to be any requirement either.) you must increase the energy of the ship in order to slow it down. You will have to use another worm hole, designed like you have only in reverse, to slow the ship down. If you lose energy at all, radiate it away as heat, this might cause your ship to speed up!
4) And probably most important. The "otherside of the light barrier" might not work the way you expect. Again, it is important to recognize that gamme goes imaginary, and at present, in this context, what imaginary means is undefined. We can guess, and some guesses are that you will go back in time, just crossing the light barrier. But all it is is a guess at this stage of things.
Tacyons at present are not necessary to either GR or the various interpretations of QM. Neither actually predicts it, it is just noted that due to the imaginary (in the mathematical sense) nature of gamma at FTL velocities, these objects could exist, and have certain strange properties. Like decreasing the energy increases its velocity (maybe). How these objects would actually interact with the real world, let alone whether they exist, is still an open question.
Also in looking up Matt's book for you, I found this article that you might like.
http://www.mcs.vuw.ac.nz/~visser/030527-12.html
Something else that has been gnawing at the back of my skull. What is the difference, functionally and practically, between a positive photon travelling forward in time, and a negative photon travelling backward in time? Is there a difference at all?
And if there is no difference, then how can it affect things differently?