What tech mods do you use for ship construction?
Here are my personal favorite additions to the MT rules:
Popup turrets taken from an old article titled "Q-Ships" in one of the canon publications. I never saw it used anywhere else.
Adds 1 ton or 13.5 kl, requires 1 power and costs .1 MCr for the additional mechanical parts. Multiply turret weight by 1.5 to get weight.
Magazines with autoloaders Modern naval vessels use them - Why not starcraft. I applied data from one of the older anternate combat system vehicle rules years ago so I don't remember which it was. Basicly reduce the magazine capacity to 100 missles and/or sand canisters per ton vs. MT's 135 per ton to allow for the autoloader mechanisms. I also figured a minium size of .5 tons as a magazine. It may be possible to have multiple weapons using the same magazine depending on turret location. Each autoloader costs .01 MCr, adds .1 ton weight and consumes .1 power. (I even add this to HG ships even though magazines were not required by HG.)
Re-configurable batteries On larger ships, when using laser turrets in the anti-missle mode (or even in anti-fighter mode) you can selectivly assign which turrets are in which battery. In smaller ships, more batteries allow multiple targets, but larger batteries do more damage to a single apponent. The ability to re-configure batteries to the situation makes for a more capable ship. For MT, just double the required number of control points. Also I use TL 13 as the minium for this rule.
Built in robots This is mentioned in LBB#8, but I have never actually seen it done.
Here are my personal favorite additions to the MT rules:
Popup turrets taken from an old article titled "Q-Ships" in one of the canon publications. I never saw it used anywhere else.
Adds 1 ton or 13.5 kl, requires 1 power and costs .1 MCr for the additional mechanical parts. Multiply turret weight by 1.5 to get weight.
Magazines with autoloaders Modern naval vessels use them - Why not starcraft. I applied data from one of the older anternate combat system vehicle rules years ago so I don't remember which it was. Basicly reduce the magazine capacity to 100 missles and/or sand canisters per ton vs. MT's 135 per ton to allow for the autoloader mechanisms. I also figured a minium size of .5 tons as a magazine. It may be possible to have multiple weapons using the same magazine depending on turret location. Each autoloader costs .01 MCr, adds .1 ton weight and consumes .1 power. (I even add this to HG ships even though magazines were not required by HG.)
Re-configurable batteries On larger ships, when using laser turrets in the anti-missle mode (or even in anti-fighter mode) you can selectivly assign which turrets are in which battery. In smaller ships, more batteries allow multiple targets, but larger batteries do more damage to a single apponent. The ability to re-configure batteries to the situation makes for a more capable ship. For MT, just double the required number of control points. Also I use TL 13 as the minium for this rule.
Built in robots This is mentioned in LBB#8, but I have never actually seen it done.