Actually, Infrastructure, Resources, Labor: used to determine economic activity levels and RU. RU are holdovers from T4 Pocket Empires, but are also indicative of local economics. At present, descriptive. If one has T4 Pocket Empires, one can use the RU directly in that mechanic.I'm talking about Extensions (Infrastructure, Resources, Labour, Infrastructure, Efficiency, Resource Units, Homogeneity, Acceptance, Strangenes, Symbols), not Trade Codes. As far as I'm aware, Extensions aren't used to influence anything in trade or anywhere else, and are not influenced by things they probably should be influenced by (e.g. government, law, tech level). Unlike say, their equivalents in the DGP World Builders Handbook (extensiveness, aggressiveness, progressiveness).
Homogenity, Acceptance, Strangeness, Symbols: provided solely for use in description; "The Cultural Extension [Cx] is a broad insight into the expected social behaviors of the citizens of the world." (p 427)
Importance: The most important world in the subsector is the subsector capital. See page 427.
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