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Omnivore
Guest
I'm in the middle of working on the Dark Stars ATU Spacecraft design sequence and could use a sanity check and/or advice/pointers from anyone who has done this type of thing before.
My goal is to have as simple a design sequence as possible while maintaining the desired level of realism (using reaction drives). I believe I can do this by using a detailed hull design sub-step ala FF&S, and then assuming a total mass based on hull volume to simplify the remainder of the design process.
For example, I design a 100Td hull using FF&S, assume a total mass of 1000 metric tons, and design the remainder with a process similar to High Guard. Granted the final total mass will be different than the assumed, but it should be simpler to adjust on a second pass I think.
Any advice, tips, pointers, etc appreciated, thanks
Omnivore
My goal is to have as simple a design sequence as possible while maintaining the desired level of realism (using reaction drives). I believe I can do this by using a detailed hull design sub-step ala FF&S, and then assuming a total mass based on hull volume to simplify the remainder of the design process.
For example, I design a 100Td hull using FF&S, assume a total mass of 1000 metric tons, and design the remainder with a process similar to High Guard. Granted the final total mass will be different than the assumed, but it should be simpler to adjust on a second pass I think.
Any advice, tips, pointers, etc appreciated, thanks
Omnivore