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I did vote 'Police/detective/security' as that may be closest to what our characters are. True, being adventurers we get to make the more unusual decisions, bending the law from time to time though not as often as the proverbial Prime Directive.
The campaign that my group is currently poised to wrap up is a skip tracer game, but this was an extension of our previous merchant: both cargo and passengers campaign: we kept on in the same version of the OTU, but we changed characters, except for the company rep.
Though at one point or another we've played most of the options chosen, except for pirates and jobless travellers.
My current game has the (deposed last session) Marquis of Tahspeck, the planetary director of Ling Standard Products on Tahspeck and the Commander in charge of a small Imperial Navy system control / research base. Set in late 1130 during the early months of the Collapse.
The main PCs tend to send teams off on missions, and the players then play those teams. Next week we'll be starting with an ACQ skirmish as Ling Security storm their own shipyard orbital's control room. Some wildly unpredictable politics went down last session.
I went with merchant passenger carrying primary. Had a few good campaigns that way it is the only way to make any cash off a scout ship. Lots of possible adventure seeds and lots of places to inject some humor in too.
i said "other" (roll of 6 in the draft?) since there was no multiple option. while normally my group is definitely a bunch of Shady Operators, i'm currently running them as an IN crew on a Fiery GE.
alas i rarely get to play trav anymore--i'm the main (trav) ref in our group
edit: but now that i've left my group, i'll be solo playing a merchant crew for the first time!