Hey, thanks for recalling this Jame. I can take a shot (ba dum bum)
at it. For CT...
NOW NEW AND IMPROVED
ver.1.1
ACP - Advanced Combat Pistol (1500grams loaded; Cr1,200; TL7): A military version of the standard automatic pistol the ACP fires the same 9mm round but magazines are not interchangeable. The ACP magazine holds 20 rounds and the weapon may fire in either semi-automatic mode or 4 round bursts.* The nature of the weapon calls for it to be classed as a military weapon for purposes of legal definitions and prohibition (LL3 prohibited).
* Treat as Automatic Pistol in semi-auto fire mode or SMG in 4 round burst mode, but see the Weapons Table and Matrix entries below for differences.
Length: 175mm. Weight, unloaded: 1150grams (loaded magazine weighs 350grams). Base price: Cr1,200 (loaded magazine: Cr15).
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Weapons Table entries:
Required Dexterity Level: 7
Required Dexterity DM: -2
Advantageous Dexterity Level: 10
Advantageous Dexterity DM: +1
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Weapons Matrix:
Defenders Armor - use Automatic Pistol in semi-auto mode and Submachinegun in burst mode.
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Range - in semi-auto mode:
Close +1
Short +2
Medium -4
Long -6
Very Long no
Wound Inflicted 3D
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Range - in burst mode:
Close -3
Short +4
Medium +2
Long -7
Very Long no
Wound Inflicted 3D
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Additional accessories:
Also available at TL7 are an optional laser pointer or mini-light, either of which may be mounted under the barrel. The laser pointer gives a +1 to hit at close and short range and the mini-light negates darkness penalties at close and short range. Each weighs 250grams. The laser pointer costs Cr100 while the mini-light costs Cr50.
The ACP may also be fitted with a shoulder stock and silencer as per the rules.