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Adapting Forbidden Planet as a Traveller setting

I came in in the early 1980s with a background of classical SF reading. '50s rocket ships make perfect sense, which made most of the supplements and adventures seem strange (why weren't the ships tailsitter spheres, prolate spheroids/teardrops, or needle-shaped? Meant I'd have to make new deck plans for everything if I wanted to use them... )

Funny thing is, nowadays the most advanced actual rocketships look like those ones from 1950s SF... tailfins and all.

The Millenial Falcon doesn't make a whole lot of sense, the V2-shaped rockets are aerodynamic shaped spaceships designed to get us into space and form follows function. We could have Traveller ships that look like V2 rockets of different sizes, but that would be boring and it would be hard to distinguish one from the other, but as most of them land, that would make the most sense.

A more popular design are the vertically landing airplanes, the Scout/Courier is one of those as is the Free Trader, the Far Trader, their engines are mounted in the rear, but they land vertically on their bellies even though their engines don't point in that direction, this can be justified by citing reactionless maneuver drive engines that don't need rocket nozzles but then it wouldn't make sense to put such engines in the rear of the spaceship but rather underneath so the ship can be balanced as the engine's thrust supports its weight above. People tend to think of spaceships as airplanes that fly through space, the 1950s had less of that, they had less of audiences with that expectation, they thought spaceships should look more like those model rockets they launched in their backyard. The early 1950s movies also tried more to depict zero-g while the later movies just didn't bother.
 
My first exposure to spaceships was a space station because five comes before three.

Intro to the most exciting puppet show ever!

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Anti gravitational drives tend to minimize the need for aerodynamics.

I don't know how early they were introduced, but Perry Rhodan certainly had spherical spaceships.
 
Spherical spaceships go back to at least E.E. Smith (his Skylark and Lensman series), and I wouldn't think he was the first.

I have no idea when they started showing up in film/video media.
 
Four of the big Sci-fi movies of the 50s used Flying Saucers- The Day the Earth Stood Still, The Thing from Another World, Forbidden Plant, and This Island Earth. A lot of the other movies used old V-2 footage .Destination Moon and When Worlds Collide had some cool ships though.
 
Anti gravitational drives tend to minimize the need for aerodynamics.

I don't know how early they were introduced, but Perry Rhodan certainly had spherical spaceships.

Calvorite: The first men in the Moon, by H.G. Wells. The fictional substance calvorite blocks gravity, so if you block gravity from the Earth, the Moon's gravity pulls you in, so is that the first anti-gravitational drive?
 
I'm told gravity is created by time dilation.

I think the escape velocity determines the amount of time dialation. You use the time dialation formula of a velocity as a fraction of the speed of light and then you plug in the escape velocity as that velocity. So if someone is moving toward you away from the black hole at that black hole's escape velocity, then the blue shift of him coming towards you should be canceled out by the gravitational red shift.
 
Wouldn't colour be more of an effect, rather than the cause?

Dilation being the imbalance between time flows at different points in space.
 
I'm told gravity is created by time dilation.

That's the current hot theory amongst the physicists doing science communication. Matt O'Dowd PhD being the first I heard it from.

It's a potential unification of Gravity into the standard model without needing additional dimensions.
 
That's the current hot theory amongst the physicists doing science communication. Matt O'Dowd PhD being the first I heard it from.

It's a potential unification of Gravity into the standard model without needing additional dimensions.


Note that the two PBS Spacetime YouTube videos I linked above (Parts 1 thru 3) are by Matt O'Dowd.
 
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On another "Geek forum" online I have been heavily involved in this very brainstorming topic.
Following on from this I have started work on an FP campaign based on TTB rules.
I have got as far as Character creation, Ship design, hand weapons, Ship Combat, Planet design & some setting info. I have a mega busy RL, so it will be a while, but I'll publish once complete.
 
We could have Traveller ships that look like V2 rockets of different sizes, but that would be boring and it would be hard to distinguish one from the other, but as most of them land, that would make the most sense.
Not necessarily. Most naval vessels or railway trains look much the same as each-other, but their watchers are fascinated by the endless trivial details of differences, and will fly into an inchoate rage at our calling them trivial.
 
Not necessarily. Most naval vessels or railway trains look much the same as each-other, but their watchers are fascinated by the endless trivial details of differences, and will fly into an inchoate rage at our calling them trivial.
The issue here is whether there's something in-universe about space travel that yields an optimal configuration (for example, Trek has ships with warp drive nacelles, some authors had spherical or teardrop spaceships, and other settings have consistent implementations of their specific handwavium). Some settings simply don't have a consistent look for their spaceships.

Traveller is often guilty of this, in part because everyone does their own deck plans and not everyone has access to canon sources...
 
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Forbidden Planet is based on Shakespeare's "The Tempest".

Blakes 7 revisits this theme often, the "outcast scientist and his daughter" e.g. Hal Mellanby and his daughter Dayna Mellanby, although Hal is a benign character Orac's creator, Ensor is another character where elements of "The Tempest" come into play. Dorian in Series 4 is more like Prospero though and there is a "beast" in subterranean rooms I think. The difference is that Dorian and Soo Lin conduct interstellar travel and Soo Lin is quite savvy and streetwise.

The daughter would be an interesting character. On the one hand she is extremely adept at science and technology, having picked up skills from her father's science experiments and also is skilled in survival, living alone on a desolate planet, however she would lack the social streetwise savvy awareness of society, also being naive and vulnerable.

I wonder how you roleplay the father, a character whose intellect has "doubled". Presumably pretty smart and educated in the first place, his intellect goes off the scale after using the Krell device.

Also "9200" powerplants.
 
IIRC, the C-57-D took more than a year to make the 16-plus light year trip to Altair (just over 5 parsecs). Leslie Nielsen has a line about the crew being locked up for three hundred and some days in hyperspace. Jump drive would be an upgrade.
 
I would have to go back and watch my DVD of the movie so as to catch everything, but here are some thoughts.

The entire planet is one big power plant, so you have no power limits, but it does not appear that the Krell had fusion power. That makes sense, as the first fusion bomb had not been detonated that much before the movie. The movie was made in 1956, with the first hydrogen bomb test in 1952 and the Castle Bravo shot of 15 megatons in 1954. Fission reactors were just starting to come in. Probably the Krell did have fusion power, allowing for added information since the movie.

The technology for direct conversion of mental thoughts into physical matter existed, and I would have to see where, if anywhere, in Traveller 5.10 that shows up. The process would be mentals images tapping into the planet power plant and then converting energy into matter and projecting that matter to a varying distance. Matter Transport is Tech Level 25, but this is far beyond that, so maybe Tech Level 33. the highest listed?

The movie does have interstellar Faster-than-Light communication, but that is Earth and not the Krell. However, that is beyond Tech Level 15, so places Earth as more advanced than the current Traveller Universe, along with the interstellar drive being beyond the Jump Drive.

Overall, the Earth's technology would be somewhat above what the Traveller Universe is, while the Krell technology is about 33.

That does not make for an easy conversion of the movie into the Traveller Universe.

I do have the Krell in my Out Rim sector, having them fascinated by the wide range of Biomes on Earth, and therefore turning the sector into a large biological experiment and study area using Earth's creatures. Altair IV does appear to be a bit arid, so the plentiful supply of water on Earth provides a much wider range of habitats. No "brain booster"equipment however, but I do use some concepts borrowed from Andre Norton for other technologies on various planets.
The FTL radio needed a lot of energy. They had to unship the reactor in order to "short circuit the continuum on the five parsec level," or something like that. Not exactly a local call.
 
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