Introduced at TL7, active ear protection replaces conventional ear plugs in situations where protection from loud noise is required without affecting regular hearing. Early versions are nothing more than earmuff with electronic circuitry that limits the volume of sound passed to the user to a certain decibel level. And noise above this level will be suppressed down to the threshhold level. More advanced bersions are small, and can be worn in the ear canal like a conventional hearing aide.
In addition, active ear protection can be used to amplify ambient sound, so that the wearer can hear noises at a greater range. The most sophisticated version use antinoise to cancel out certain noise without effecting other noise.
As initially introduced, active ear 'muffs' are relatively large and cost about Cr75. Smaller, in the ear models are much more costly, at Cr250 for analog models and Cr600 for fully digital versions. By TL10, the cost of the smaller version has dropped to Cr100 for the most advanced model. Battery life for in-the-ear model is 40 hours for analog, and 400 hours for digital. Muff style protectors have a continuous battery life of of 500 hours.
Note: This was discussed on the TML, and someone opined that this type of deice would be available by TL9. I pointed out that this kind of gear is already available, and has been for a while. Most shoters are probably familiar with active or electronic ear muff or plugs.
Anyone who gets in a firefight, particularly in an enclosed area like a ship, without some kind of hearing protection should be penalized.
Reference: http://espamerica.com/
In addition, active ear protection can be used to amplify ambient sound, so that the wearer can hear noises at a greater range. The most sophisticated version use antinoise to cancel out certain noise without effecting other noise.
As initially introduced, active ear 'muffs' are relatively large and cost about Cr75. Smaller, in the ear models are much more costly, at Cr250 for analog models and Cr600 for fully digital versions. By TL10, the cost of the smaller version has dropped to Cr100 for the most advanced model. Battery life for in-the-ear model is 40 hours for analog, and 400 hours for digital. Muff style protectors have a continuous battery life of of 500 hours.
Note: This was discussed on the TML, and someone opined that this type of deice would be available by TL9. I pointed out that this kind of gear is already available, and has been for a while. Most shoters are probably familiar with active or electronic ear muff or plugs.
Anyone who gets in a firefight, particularly in an enclosed area like a ship, without some kind of hearing protection should be penalized.
Reference: http://espamerica.com/