Layman wise, I generally consider a sphere streamlined...
In terms of drag coefficients, they are less than half a cube or short cylinder, so less than 1, hence I was taught that would be considered 'streamlined'.
However, spheres have over ten times the drag coefficient of a tear drop shaped wing, so I think HG had it right referring to them as 'partially streamlined'.
Where Traveller screwed up, IMO, is prohibiting 'entry into word atmos for the purpose of landing' for partially streamlined (in fact, I lean to thinking they had it backwards in allowing skimming instead - gas giant atmos tend to be very turbulent). My house rule is to allow landing, but with potential of damage (affected by atmo type) and with increased time to land, and with reduced maneuverability re: pursuit actions.
(Note, spheres and cylinders are considered 'bluff' vs. 'streamlined' in fluid dynamics, IIRC, as they are dominated by pressure drag and thus have large Reynolds numbers due to their wake. Any protrusions can have a drastic impact on this as well...)
In terms of drag coefficients, they are less than half a cube or short cylinder, so less than 1, hence I was taught that would be considered 'streamlined'.
However, spheres have over ten times the drag coefficient of a tear drop shaped wing, so I think HG had it right referring to them as 'partially streamlined'.
Where Traveller screwed up, IMO, is prohibiting 'entry into word atmos for the purpose of landing' for partially streamlined (in fact, I lean to thinking they had it backwards in allowing skimming instead - gas giant atmos tend to be very turbulent). My house rule is to allow landing, but with potential of damage (affected by atmo type) and with increased time to land, and with reduced maneuverability re: pursuit actions.
(Note, spheres and cylinders are considered 'bluff' vs. 'streamlined' in fluid dynamics, IIRC, as they are dominated by pressure drag and thus have large Reynolds numbers due to their wake. Any protrusions can have a drastic impact on this as well...)