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A Traveller Webcomic

Beech

SOC-12
Just to let you know there is now a Traveller based webcomic that myself and fellow Traveller David Billinghurst have been working on.

We have finished the first chapter which is here:

http://homepage.mac.com/dredington/TravArt/the_burrowwolf/

The next chapter will be up soon. David has another ten amazing chapters written up so far, so there is a lot more to come. We hope you enjoy it as much as we have producing it.

Any feedback very welcome, (only the good type though.:wink: )

BTW - There is also another Traveller webcomic in production too ('the Akhilleus'), this has been created by a few guys from CotI and myself, and should hit my website soon, I'll keep you posted.
 
FREAKIN' AWESOME!!

I love it.

You should contact Mongoose and get them to pay you for some better art for their books.

My one complaint: There needs to be a way to scale the book. That print is pretty small--almost impossible to read on my monitor in the comic. I changed my desktop size, but all it did was blur the text--still couldn't read it.

Suggest a function where clincking on the book will make it bigger but still in focus.
 
I was clicking the pages, then getting the usual zoom cursor. Had to click back to go to the next page but it made it readable. You get full original scale and resolution. You thought they looked pretty before, you'll love it that way :D

Oh, and no need to wait for the whole image to load before zooming. As soon as you can see it start, move the cursor, see the zoom, click.

Your operating system may vary but I'm sure somewhere you have a "view image" option that'll do it.
 
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Thanks for the kind words. :D

I, er, accidentally did the first chapter at A3 paper size rather than A4, hence the size problems. That's why I added the PDF download. I am working on ways to make it more reader friendly.
The next chapter is at A4 which should work better.
 
Any feedback very welcome, (only the good type though.:wink: )


Looks very good. Very technically accomplished. It isn't Traveller, but it looks really good.

Pros:

- Nicely densely illustrated panels. Reminded me in a small way of Brubaker's and Phillips' noir Criminal series.
- Good dialogue. The reader isn't being spoon fed. We're guessing at names, motives, and so on from the very beginning.

Cons:

- Burrow Wolf jumps away well within that moon's 10D limit, let alone the safer 100D limit. If you can see a moon or planet, you're not far enough away to jump yet. Burrow Wolf also jumps within 10D of that huge warship.
- The Burrow Wolf crew doesn't know three fighters and a huge warship are nearby until they look out the windows? (I laughed out loud at that one.)
- None of the ships exhibit vector movement. The fighters "jink" after firing their missiles at a Burrow Wolf within visual range. (More laughter.) Burrow Wolf then "jinks" around the huge warship before jumping. (Laughter again.)
- The jump drive "spins up" in a direct rip-off from the current Battlestar Galactica. (Hey, we all steal and it's good to steal from the best. Some of us just try to hide it a little better.)


Summing it all up? 3/10 It's great from a technical standpoint. As good as many comics, either printed or web-based, I've seen. It's very poor from a Traveller and sci-fi standpoint. It ignores how ships move and jump in Traveller and the "look out the window" sensor suite is cringe-worthy in any setting with a sci-fi technical pretense.

Skills are great. Content counts heavily too, especially in a well established setting.

I'll check out the other chapters as they're released, but whether I'll keep copies in my Traveller folder or not will depend on whether it's Traveller or not.


Regards,
Bill

P.S. If it won't reveal the some plot point or other, I know I'm not alone in wanting to see some stats for the Burrow Wolf. How much does she displace? What's her gee and jump ratings? Armaments? Any deckplans? The latter needn't be blueprints, just rough drawings saying "bridge here", "staterooms there", and the like.
 
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Looks very good. Very technically accomplished. It isn't Traveller, but it looks really good.
Sorry, missed the memo where you were appointed arbiter of what is, or is not Traveller :)

<snip>

- Burrow Wolf jumps away well within that moon's 10D limit, let alone the safer 100D limit. If you can see a moon or planet, you're not far enough away to jump yet. Burrow Wolf also jumps within 10D of that huge warship.
Where is that said? The planet of departure is depicted in panel one. It is not seen again. And since when have other ships affected jump at ranges of hundreds of kilometres? The destroyer is big, compared to the BurrowWolf, but it isn't a planetary mass.

<snip>
- The jump drive "spins up" in a direct rip-off from the current Battlestar Galactica. (Hey, we all steal and it's good to steal from the best. Some of us just try to hide it a little better.)
What a load of rubbish! I was under the impression that science fiction had been around for a few years before Battlestar Galactica. I know in my own Traveller games, Jump drives have been spinning up for Jump since at least 1980 when I started playing. It's a frekking jump generator. Generators spin up.

Accusing the writer of theft is, at best, in poor taste, and at worst, slander, especially as this would appear to be entirely based on your own assumptions. Do you think the writers of Battlestar Galactica invented Jump Drive? Or how it opperates? Do they have some sort of claim to the concept that renders all similar writings as infringements on their IP?
Summing it all up? 3/10 It's great from a technical standpoint. As good as many comics, either printed or web-based, I've seen. It's very poor from a Traveller and sci-fi standpoint. It ignores how ships move and jump in Traveller and the "look out the window" sensor suite is cringe-worthy in any setting with a sci-fi technical pretense.

I look forward to seeing your brilliantly rendered efforts to induce 3D vector movement across time into a 2D static format, heavily reliant on the visual cues that the readers, immersed in film, have come to expect, that also moves the story along in eight pages. I am serious. If you can do better, I would like to see it.
 
Sorry, missed the memo where you were appointed arbiter of what is, or is not Traveller :)


Davebill,

No memo, so don't worry. :)

Beech stated that the comic was Traveller-based, so I read it with certain expectations. Thanks to Hollywood's ad campaigns over the years, we're all familiar with various terms like "based" or "inspired". "Based" means one thing, "inspired" mean another, and we set our expectations accordingly.

Where is that said? The planet of departure is depicted in panel one.

It sure is. And there's no hint of any significant time lapse between panel 1 and panel 2. Have the hours necessary to clear a 10D or 100D jump passed? Can anyone tell?

And since when have other ships affected jump at ranges of hundreds of kilometres?

Since forever or, more accurately, since Mr. Miller's Jump Space essay in JTAS for CT. Besides, BurrowWolf isn't hundreds of kilometers away from the Arcolis SDB Guardian because BurrowWolf's crew can see the SDB with the naked eye and Burrow Wolf needs to "jink" around the SDB to escape into jump space.

You'll need another excuse.

The destroyer is big, compared to the BurrowWolf, but it isn't a planetary mass.

It's an SDB. The text state that clearly. And anything bigger than the vessel jumping will exert a jump limit on said vessel.

What a load of rubbish! I was under the impression that science fiction had been around for a few years before Battlestar Galactica.

It sure has. Wells in the 1890s or de Bergerac well before that, right?

I know in my own Traveller games, Jump drives have been spinning up for Jump since at least 1980 when I started playing.

Check out the TML's "Brawl in the Haul" from 2001. I use the term "spinning up" there too.

It's a frekking jump generator. Generators spin up.

It's a jump drive actually.

Accusing the writer of theft is, at best, in poor taste, and at worst, slander, especially as this would appear to be entirely based on your own assumptions.

Dial it back a bit, skippy. I wrote that we all steal and it's better when you steal from the best. BSG is currently a hot show in sci-fi circles and your readers will notice when you use a term in your webcomic that is also used repeatedly on that show. They won't care whether or not you or I have been using the term "spin up" for decades or not. They'll simply assume you took it from BSG.

And why shouldn't you have taken it from BSG? It's a concise, descriptive term.

Do you think the writers of Battlestar Galactica invented Jump Drive? Or how it opperates? Do they have some sort of claim to the concept that renders all similar writings as infringements on their IP?

Of course they didn't invent it, they may have some vague ideas about how it operates so they can write for it, and they have no IP rights to it either. You're just being silly now.

I look forward to seeing your brilliantly rendered efforts to induce 3D vector movement across time into a 2D static format, heavily reliant on the visual cues that the readers, immersed in film, have come to expect, that also moves the story along in eight pages. I am serious. If you can do better, I would like to see it.

Bravo! You've just fallen back on the same old logical fallacy trotted out in these types of discussions. If you can't sing like Pavarotti, you can't critique singing, if you can't write like Updike, you can't critique writing, if you can't act like Hoffman, you can't critique acting, and if you can't draw a webcomic, you can't critique webcomics.

Well, to borrow one of your own words: Rubbish.

I am serious too. You can do better and I would very much like to see it.

Did you read the part of my post where I compared the artwork to Brubaker and Phillips work in Criminal? They've won two Eisner Awards. That should give you indication of how impressed I was with what I saw; I compared your work to that of Eisner winners.

I also noticed that you completely ignored my critique about the sensors. BurrowWolf's crew doesn't realize three fighters and a SDB are upon them until those vessels enter visual range. That's wrong and, again, you can do better than that.

Finally, as I wrote previously, I intend on downloading and reading the comic in the future because I liked it. I fully expect it to get better as you hit your stride too. I just don't know how I'll label the folder I'll put it in.

So, take a deep breath, count to ten, and re-read my original post about your webcomic. It's not an attack on the comic or its creators. It's merely a critique that states my opinion about what is good and bad about the comic. If you're going to act this way every time someone reviews your work, you'll give yourself a stroke.


Regards,
Bill
 
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Any feedback very welcome, (only the good type though.:wink: )

I found it enjoyable enough, but -- I poked around the site and came up empty-handed; where are the USPs and the UPPs and the UPPs of the other variety and the fastidiously-plotted-out deckplans and all that sort of grist that Trav fanboys glom onto like addicts in withdrawal?

You guys need to slap together a Wiki, pronto.

:D

("Wiki, pronto" -- is that perhaps redundant?)

But don't let it get in the way of catching up on your illustrating...

:smirk:
 
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Tell ya, I would love to read MM's article on the function of a CT J-drive.

Thought that the minor masses of nearby ships could be factored in when you were plotting your jump and making calculations.

Heck, my ship had jump drive antenna which had to extend in order to properly affect the surrounding space/time. With a full jump capacitor, you just opened up a hole into j-space and pop! you were gone.

I think the artist has a point. There are certain things you have to do as an illustrator to get the story across, especially in a few panels and especially with the existing movie paradigms already in place.

I think the critic has a point. The crew should have known those clowns were out there before they peeked out a porthole. I know, it doesn't make for a very dramatic moment, but there it is.

I think the nearby masses of those ships should not seriously affect the jump calculations, or if it does, they should be taken into account automatically. Perhaps the same sensor suite providing intel for the computer could be the one blowing the whistle on the approaching ships.

Furthermore, I don't think it's unlikely the artist could switch from a view of nothing out the port (or some tiny bright spots) to a close up of what those bright points of light really represent. And then back to the look on the faces of the crew as they realize they are hosed. Or whatever.

Just my five cents.

Cent13
 
...I think the critic has a point. The crew should have known those clowns were out there before they peeked out a porthole. I know, it doesn't make for a very dramatic moment, but there it is.

This touches on a point I've long wondered about. Sensor blind spots. Can you sneak up on a ship's six? It's got all that "whatever" making it go and keeping the ship from melting. Canon I believe suggests (if not states outright, a couple places it does) the drives are very hot. Might be your sensors are pretty useless directly aft and in this case the first anyone knows about the fighters and sbd closing from behind is when they get close enough for the gunner to spot them visually. And maybe that's not with a Mark 1 Eyeball but some optical magnification. Now if the ship had reached it's midway flip to do a deceleration burn then they'd have spotted the pursuit.

I dunno. Just wondering...
 
This touches on a point I've long wondered about. Sensor blind spots. Can you sneak up on a ship's six? It's got all that "whatever" making it go and keeping the ship from melting. Canon I believe suggests (if not states outright, a couple places it does) the drives are very hot. Might be your sensors are pretty useless directly aft and in this case the first anyone knows about the fighters and sbd closing from behind is when they get close enough for the gunner to spot them visually. And maybe that's not with a Mark 1 Eyeball but some optical magnification. Now if the ship had reached it's midway flip to do a deceleration burn then they'd have spotted the pursuit.

I dunno. Just wondering...

Present & emerging tech* for combat aircraft gives full situational awareness in all directions. There are definitely directions in which you can see better, and ways as an aggressor that you give yourself a closer approach against a craft that isn't backed up by external sensor platforms, but there aren't really blind spots per se. I usually assume that pressures on the 3I are such that their tech at least isn't worse than ours.

* I tend to be a bit "unstuck in time" with respect to what's present tech since the deployment cycle often runs way behind my work on things. Frex, I worked on an extremely nifty system for an aircraft of which I shepherded several hundred through qualification and final delivery testing in the early 80's. By the time of Desert Storm, only a small fraction of the aircraft in service had been fitted out with the package, which I viewed as an old project by then. It was only four years ago that the last of several hundred units I worked on were installed and linked to their supporting systems in the active duty aircraft they were built for.

Upshot--sometimes I perceive things as "current tech" a few years before the end user does.
...

BTW, nicely done art and interesting comic. I look forward to seeing where it goes from here. The PDF version made for a pleasant way to read it.
 
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I also noticed that you completely ignored my critique about the sensors. BurrowWolf's crew doesn't realize three fighters and a SDB are upon them until those vessels enter visual range. That's wrong and, again, you can do better than that.

I wrote this part, so just to clear this one up, Del says "have you guys looked at the SCANNERS yet?".
Did you notice the word 'SCANNERS' there.
The "or even looked out of the window recently" is supposed to be the sarcastic follow up line, to Skip (the brashly self-confident pilot) because he had not been monitoring the previously mentioned SCANNERS as he should have been!
I even used the word 'window' instead of viewport to make it sound more of a humorous remark, it obviously did not work though. (See, this is why I let David take over the role of author after the second page ;))

I had actually tried to show them approaching on a console screen graphic originally but it looked static and nonsensical. Doing this I've realised that you need to add in a few visual pointers to keep the panels flowing, and screen readouts don't really look interesting enough to hold a story. I also originally tried showing them as far away as they should be at that point but they were just small dots - again no dramatic impact. Same with the planet if you show it 100D away - far too small.
 
Personally I liked it. There's always some room for artistic licence and critics should remember that. Also no one has ever erected a statue of a critic...

previously quoted:

'It's an SDB. The text state that clearly. And anything bigger than the vessel jumping will exert a jump limit on said vessel.'

can someone point me to the Traveller cannon that states that relatively small ships can affect the jump drive. I've been a fan of traveller since 1982 and have got most print products including DGP's Starship's Operators Manual, I haven't seen it there. I appreciate that times change and there might be a consensus online, but as long as it's online and not official it's only a consensus not a hard and fast rule.

I understand that the gurps crowd may be into 'jump lines' and 'jump masking' i.e. dropping out of jumpspace because the gravity of a large object protrudes into it, collapsing the jump bubble. But this still doesn't mean that you can't jump within a couple of kilometers of a destroyer.

Most destroyers are in the 3 to 5 thousand tons category and whilst they might contain a lot of mass relative to the trader they will not have a significant gravity well. Asteroids that are kilometers long have miniscule gravity wells...
 
...but -- I poked around the site and came up empty-handed; where are the USPs and the UPPs and the UPPs of the other variety and the fastidiously-plotted-out deckplans and all that sort of grist that Trav fanboys glom onto like addicts in withdrawal?
On the to-do list ;)
We do intend to have lots of background stuff, deckplans, plans, UPPs, etc. up there, it's just a time issue at the moment.

(There's also another embryonic Traveller webcomic I need to devote time to before my co-creators on that one get any more disillusioned with me.)
 
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