Gray Pennell
SOC-12
First I want to remind everyone this is IMTU thread so I am looking for some help but not worried about OTU.
Traveller is about space travel and any campaign has to have at least an understanding of this for the game. This means one has to understand ship size, purposes/type and fleet strength. After reading the debates I have developed this view.
OTU issues
1. The population number for Traveller is so extermine you have to toss it out completely or fiddle with it to near fantasy level.
2. Without a solid population model you cant really develop an economic model.
3. Without an economic model ship size and fleet strength cant be set by "trillion credit or Striker models"
4. I see I can reduce population and the economy to lead to my ideas without feeling guilty about Canon because canon numbers dont work.
So IMTU I am going with these concepts.
1. I am using the WWII model to create a meduim size ship size campaign
2. Sensors and ECM create a horizon allowing for patrols, sneaking and "over the horizon" fighter strikers
3. Pirates exist operating in low population systems in the 500-1000ton range
of ships
4. While there are a canon number of fleets these are actually operating as squadrons needing at the time of war Subsector and mothball ships to bring them up to fleet strength.
With this manifesto I need help with rules. What system or combination of systems would allow this to work? I am hoping for T5 and HG1. In reducing population by what UWP should I look at? At roughly 100 billions I think it would be best to drop the high end by 3 codes so a C becomes an A and keep 3-1 the same. This should give me low to medium billions. What other issues do I need to address?
Traveller is about space travel and any campaign has to have at least an understanding of this for the game. This means one has to understand ship size, purposes/type and fleet strength. After reading the debates I have developed this view.
OTU issues
1. The population number for Traveller is so extermine you have to toss it out completely or fiddle with it to near fantasy level.
2. Without a solid population model you cant really develop an economic model.
3. Without an economic model ship size and fleet strength cant be set by "trillion credit or Striker models"
4. I see I can reduce population and the economy to lead to my ideas without feeling guilty about Canon because canon numbers dont work.
So IMTU I am going with these concepts.
1. I am using the WWII model to create a meduim size ship size campaign
- WII Aircraft Carriers are the largest area at 30-50K
- Mega Corp/Merchant marine are based on liberty ships to fuel tankers of 10K-30K
- Subsector "coast" guard/Meduim merchant privateers 1K-10K
- Science, Patrol, Support uber rich private/pirates yachts 500-1000
- Private jump Ships 100-500
- SDB non jump cargo/cutters 50-200
- Fighters/shuttles etc 20-50
2. Sensors and ECM create a horizon allowing for patrols, sneaking and "over the horizon" fighter strikers
3. Pirates exist operating in low population systems in the 500-1000ton range
of ships
4. While there are a canon number of fleets these are actually operating as squadrons needing at the time of war Subsector and mothball ships to bring them up to fleet strength.
With this manifesto I need help with rules. What system or combination of systems would allow this to work? I am hoping for T5 and HG1. In reducing population by what UWP should I look at? At roughly 100 billions I think it would be best to drop the high end by 3 codes so a C becomes an A and keep 3-1 the same. This should give me low to medium billions. What other issues do I need to address?