Hi,
I don't know about others, but I have found that for most characters the results needed to hit a target, especially at around the 50 mtr range or so seems too easy. In my games most target numbers are from 14 upwards that have to be rolled under on 2d6...
This results in 2 automatic hits unless a 12 is rolled.
I propose that the numbers that are required to be rolled under represent the ability to hit under PERFECT conditions - the type of conditions you would find on a firing range.
Maybe we should have a rule that when in combat** the number needed to hit is halved.
Combat**: In an engagement where BOTH sides are firing. So if you have surprise, only one side is firing so they get to use the to hit numbers as written.
I think the above rule would go a long way towards making personal ranged combat a little more realistic - after all in combat the characters will be trying to stay alive first, then shooting second.
For more realism you could apply a bigger penalty if the incoming volume of fire is explosive or concussive in nature.
What do you folks think?
RobP
I don't know about others, but I have found that for most characters the results needed to hit a target, especially at around the 50 mtr range or so seems too easy. In my games most target numbers are from 14 upwards that have to be rolled under on 2d6...
This results in 2 automatic hits unless a 12 is rolled.
I propose that the numbers that are required to be rolled under represent the ability to hit under PERFECT conditions - the type of conditions you would find on a firing range.
Maybe we should have a rule that when in combat** the number needed to hit is halved.
Combat**: In an engagement where BOTH sides are firing. So if you have surprise, only one side is firing so they get to use the to hit numbers as written.
I think the above rule would go a long way towards making personal ranged combat a little more realistic - after all in combat the characters will be trying to stay alive first, then shooting second.
For more realism you could apply a bigger penalty if the incoming volume of fire is explosive or concussive in nature.
What do you folks think?
RobP