However, since clones are a known phenomenon, routine precautions would be taken to prevent just that kind of shenanigans. What sort of precautions can be taken to prevent ursupating clones, and how could they (the precautions, not the clones) be circumvented?
Hans,
IIRC it's mentioned in
Survival Margin that Dr. Kagamira "tested" a sedated or sleeping Strephon with a "trigger" phrase. Apparently certain subconscious indicators are implanted in imperial clones and they can be triggered by certain spoken phrases. Dr. Kagamira had satisfied himself that Strephon was the real Strephon in this manner and was then completely baffled when Strephon refused to by "certified" in the same manner by IRIS.
How this implantation of this mental "IFF" system is accomplished I've no idea. We could guess that it was psionic in nature, but wouldn't that leave it open to future psionic tampering? Could the "IFF" system be implanted wholly through Pavlovian or Skinnerian methods? I just don't know.
Just what constitutes a "trigger" phrase would be a state secret naturally.
ISTR that force-grown clones are beyond Imperial technology. Anybody want to correct me on that score?
You're correct there. It came up during discussions at
JTAS about the Interstellar Wars well before the
GT:ISW project had even been assigned. The Usual Subjects were flogging the idea of Terran "clone armies" again and someone dug up the canonical statements that shot down the idea. Strephon's clones were said to have been "started" around his birth.
You know, Norris' handing of Seldrian looks wiser and wiser: acknowledge the clone from the beginning and take steps to differentiate the clone from you.
Back to your adventure...
You've mentioned it should be one session in length and should
involve nobles. That could mean many things. Are the players wholly commoners, a mixture of commoners and nobles, or wholly nobles?
I think you should go with a convention style adventure here. The players are given a stack of pre-generated characters to choose from and the PCs should be a mixture of nobles and commoners.
How about an adventure dealing in
haute couture for a change? The social event of the year will be taking place at the Duke's court in a month and the competition between the ladies of the court is always fierce. Making matters worse, because the Duke's Ball will coincide with the "coming out" season for noble debutantes, the two events have been combined. The ladies of the court are now borderline psychotics in their desire to wear the best outfits.
The players will be associated with one noble house. It's been suggested, not ordered, that they find out as much as possible about the fashions being worn by the ladies of a few other houses. Not only will the house's grand dame make a splash, but the debutante has to beat her rivals.
The players will have to embark on a low key espionage effort. Low key because it's just dresses after all and low key because, while everyone else is spying too, no one pushes things too far or gets caught. The last part is the most important, such spying is done but it's never done too "strenuously". Being caught out is bad form because admitting that you care enough to spy is huge social faux pas.
The players will attend a lot of parties and dinners, chat up lots of people, noble or otherwise, and slowly put together a picture of what the other houses will be wearing. There will be designers being bribed, chamber maids wooed, domestic robots suborned, and all sorts of other gun-free activities undertaken during a whirl of dinner parties, luncheons, teas, smokers, and dances.
The twist will involve another house who plays by different rules. Being socially "cut" already, they'll feel less constrained by custom and will use rougher methods, not to spy, but to have the other houses' spying efforts revealed. The players will have to somehow thwart the ruffians without breaking too many heads or making too much "noise" socially.
Regards,
Bill