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A couple T5 Questions

Spinward Scout

SOC-14 5K
Baron
How compatible is T5 with MgT and other versions of Traveller?

Is it similar to any version?

How hard would it be to port any of it over to older versions?

Thanks,

SS
 
well ...

we had a discussion by email and various people have different opinions. Personally I think you can convert, you are just going to want to 1/2 or even 1/3 the skill levels. But if it is too much of a hassle I'd say to roll up new characters; which is one of my favorite parts of the game.
 
So I take it that skills are not bound by the old MT chesnut of Int + Edu = total skill levels?

They are unbound entirely.

And that limit first app0eared in CT - Bk 7 (Merchant Prince).

In CT/MT, it made sense. But in T5, as with T4, you'd need to quadruple it if using it.

CT/MT was a base of 1 skill per 4 years. T4 and T5 are 1 per year.
All add a single skill for position, promotion.
 
How compatible is T5 with MgT and other versions of Traveller?

Is it similar to any version?

How hard would it be to port any of it over to older versions?

Thanks,

SS

I think it also depends on what parts of T5 you want to use with other versions of Traveller.

Character Gen is similar in concept, except as mentioned already, T5 (and T4) give one skill per year while CT/MT/MgT are one per term.

The task systems are very different. Personally, I like MgT's better than T4/5's method because it is closer to CT. YMMV.
 
I think it also depends on what parts of T5 you want to use with other versions of Traveller.

Character Gen is similar in concept, except as mentioned already, T5 (and T4) give one skill per year while CT/MT/MgT are one per term.

The task systems are very different. Personally, I like MgT's better than T4/5's method because it is closer to CT. YMMV.

CT books 1-3 are one skill per term, books 4+ offer one skill per assignment (once per year) if your character succeeds on a roll within that years assignment resolution table.
 
They are unbound entirely.
(snip)
CT/MT was a base of 1 skill per 4 years. T4 and T5 are 1 per year.
All add a single skill for position, promotion.

Um, I think CT was one per term, but MT was like the expanded chargen and thus one per year. For the extended MT chargen, anyway.

I hit the limit so often I scrapped the rule. What was it for; to try and reign in the munchkins?
 
Um, I think CT was one per term, but MT was like the expanded chargen and thus one per year. For the extended MT chargen, anyway.

CT LBB Books 4-7 allowed for 1 skill chance roll per assignment, plus additions for special assignments, promotions etc.

I hit the limit so often I scrapped the rule. What was it for; to try and reign in the munchkins?

I reckon so. I allow the rule to stand.

I allow the chargen process to complete then let the players reduce their skill lists to further personalise their characters. It adds a little uncertainty and a fair bit of hesitation for players to remove/reduce skills they might possibly need one day :)

Also available are "wet wear" or implants that combine communicators, computer interface and one non combat skill (level 0) not on the players list. Implants appear at TL9-10.
 
Nice.

CT LBB Books 4-7 allowed for 1 skill chance roll per assignment, plus additions for special assignments, promotions etc.



I reckon so. I allow the rule to stand.

I allow the chargen process to complete then let the players reduce their skill lists to further personalise their characters. It adds a little uncertainty and a fair bit of hesitation for players to remove/reduce skills they might possibly need one day :)

Also available are "wet wear" or implants that combine communicators, computer interface and one non combat skill (level 0) not on the players list. Implants appear at TL9-10.
I let them Timmii it out since the Rules last I checked don't have a limit. Also I like to think I am sort Veteran GM and all sorts of bad. Sometimes I can even back that too. :devil:

I do love your CharGen solution to limited Skills though. Yeah, that is some good stuff and if a limit to Skills/Knowledges ever does come out I am soooo copping it and using it.

Yeah, I too run a bit more cyberpunk/post-human world with implants coming much quicker than the OTU. But then in my ATU a whole bunch of things are not like the OTU. I think to think it is part of its charm.
 
I do use the OTU, but with modifications :) Mainly to computers and electronic equipment.

Unfortunately, CT was created during an era of room sized computers and not the era of smartphones, tablets and primitive quantum state computer prototypes 30 years in the future!
 
Um, I think CT was one per term, but MT was like the expanded chargen and thus one per year. For the extended MT chargen, anyway.

I hit the limit so often I scrapped the rule. What was it for; to try and reign in the munchkins?

wrong. MT basic was one per term, like ct, but added a special duty roll for one extra per term. MT advanced, like CT advanced, was usually a chance at one... it curunches out to about 2 years per skill.
 
wrong. MT basic was one per term, like ct, but added a special duty roll for one extra per term. MT advanced, like CT advanced, was usually a chance at one... it curunches out to about 2 years per skill.

And, remember, that some careers received two skills per term (like the Scouts).
 
How compatible is T5 with MgT and other versions of Traveller?

Is it similar to any version?

How hard would it be to port any of it over to older versions?

Thanks,

SS

Here's how I quickly port between T5 and MGT skill levels:

Code:
  MGT          T5       Definition      
   0            1       Dabbler; Amateur
   1         2 and 3    Capable
   2         4 and 5    Professional
   3         6 and 7    Good
   4         8 and 9    Specialist
   5            10      Exceptional

Commentary:

Mongoose characters generally have lots of 0 and 1s, a few level-2s, and maybe one or two at level 3. There's a rare 4, and I might have seen a 5 once only. So the range seems to be okay.

Where T5 has two possible values, the player allocates half of his skills at that level to the higher number, and the other half to the lower. For example, if MGT Eneri has Rifle-2, Pilot-2, and Astrogator-2 (in that order of importance), in T5 he would have Rifle-5, Pilot-5, and Astrogator-4.

Mapping T5 Knowledges. The actual "skill level" of a T5 knowledge is the knowledge level plus its base level. Add them up before converting.

MGT Specialties are cognates to T5 Knowledges. Thus, MGT Specialties convert between T5 Knowledges in the same way as skills are converted, with one caveat: when T5 has two skill level choices, always take the lower one for specialties.

[Referee's Discretion] Connections, Events, Etc. Each system results in characters with specific "color" to be used as plot hooks and story devices. Results obtained in the old system are simply carried into the new system for use. Also, the referee may elect to determine special events for the character using the new system, at the time the character is ported over.


Psionics is much messier.
 
Robject: I've seen a few MGT 6's and 8's pop upp in player characters. (Ironically, no skill 7's...) all of them being 7+ term characters, no houserules.
 
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