Max achievable jump isn't modified by Stage:
A ship's Jump potential is always in whole numbers: 1,2,3,...
That seems to be at odds with the text on page 76 ,
Drives (and Power Systems) produce full (100 percent) Potential (Table 11Y) at base TL. Other TLs may produce other Potentials based on Drive Efficiency.
It seems to say that Drive potential is modified by by TL, a Drive A in a 100 tone hull will provide different potentials if it is an Experimental, Prototype, Early etc.
I understand, from a game design standpoint it is desirable to have a Jump number be a whole number, but that limits gameplay options,
A Jump 1.5 drive for example provides alot of interesting possibilities. It's got benefits
and hinderances. Limiting advancement to whole numbers also hides some of the effort behind the advancement. Consider for instance aTL-7 planet that has developed a Jump drive, How long will it take for them to cross to a system 1 parsecs away? If Jump numbers are limited to whole numbers then the answer is never. but if they can make two half parsec jumps to get there it open up alot of possibilities. Ditto an experimental TL13 J-6 drive it would make an interesting plot hook.
I am not really happy with the way some of the TL effects for advancements work. For example, there is no reason to build an experimental drive after TL-9, That does make a certain amount of sense, but as I said, I like the idea of having the players test out an Experimental, or Prototype drive.
As far a Powerplants go, I
really don't like how the TL modifers interact with them, I think it is alot simpler to say a Drive A requires a P-Plant A, or that a Drive A requires 100 EP, and a Plant A make 100 EP. So I am toying with the idea of normalizing them to make the same amount of EP for each drive Class ,and instead modify the size, compounded with the size modification from the TL Effects. For Example an experimental Powerplant A is 6X heavier than a standard one, and 20X more expensive, but it makes the same power, all of the Powerplant A make the same power.
For Mod and above: Size of a drive can't be less than a standard A-drive, so a Mod Jump-A drive is still 10 Dt.
Cost is based on actual size, so a Mod jump-E drive is 15 Dt and MCr 15.
I'm not super fond of this rule either, For example, by this rule any TL 16 ultimate Jump drive below G is paying a substantial penalty size wise.
I could see an argument for halving the reduction below the minimum drive size, you'd still get some benefit from the increased TL, just not as much as larger drives.