far-trader
SOC-14 10K
Ah, OKOriginally posted by bryan gibson:
with only pilots getting any sort of enlistment bonus, the 20%. The rest including pilots get bounties.
Casey
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Casey is correct- the 20 % only applies to pilots
Ah, OKOriginally posted by bryan gibson:
with only pilots getting any sort of enlistment bonus, the 20%. The rest including pilots get bounties.
Casey
...................
Casey is correct- the 20 % only applies to pilots
Don't worry so much about character generation for this. If you have them, thats fine and you may feel free to submit them as extra flavoring. (Please, no background or personality stuff. Use the same format listed in 76 Gunmen when in doubt.) In general, we will apply the correct leadership bonuses, et all, based on the bulk experience rating you specify for the troops in question.Originally posted by Casey:
I'm getting the vibe that I need to give T20 stats, as in a character stat block writeup, for say NCOs on up. Is this so? Otherwise what's all this about skills and feats?
Wbat instruction skill/feat?
Casey
Okay I was just wondering why T20 character skills and all would matter in an abstracted system at all and wasn't finding anything in the rules for the contest on that. I’ll save any leader background and personality stuff for the unit summary. Maybe it's just the wargamer part of me. All the posts mentioning feats and skills just made me goOriginally posted by Rhys Trask:
Don't worry so much about character generation for this. If you have them, thats fine and you may feel free to submit them as extra flavoring. (Please, no background or personality stuff. Use the same format listed in 76 Gunmen when in doubt.) <snip of detail>
Originally posted by Casey:
...I was just wondering why T20 character skills and all would matter in an abstracted system at all and wasn't finding anything in the rules for the contest on that. I’ll save any leader background and personality stuff for the unit summary. Maybe it's just the wargamer part of me. All the posts mentioning feats and skills just made me go?
OK, not a huge issue but now I'm a bit thrown by the above.Originally posted by Rhys Trask:
In general, we will apply the correct leadership bonuses, et all, based on the bulk experience rating you specify for the troops in question.
Thus, if you state you have a veteran NCO leading your squad, we will use the appropriate skill rank for such a leader in the assessment. If no other specification is made, then leadership ratings will be assessed as follows:
Green: level 3, assumed leadership = 6
Regular: level 6, assumed leadership = 9
Veteran: level 9, assumed leadership = 12
Elite: level 12, assumed leadership = 15
Originally posted by far-trader:
76 Gunmen makes these same distinctions, and they have been in play since the original striker. In general, Green troops are fresh from training and have little real world experience. Regulars have been at it a while and have the drill down fairly tight. Veterans are well experienced and older troops who've learned most of (if not all of) the tricks of the trade. Elite types come from your highly "strack" units, special forces, or are simply that rare breed of high speed troop that’s been around forever and tends to be highly proactive.First I thought we just had the three qualities of troops, and that Green and Regular were the same?
So we could have an experienced (Elite) Corporal with more leadership skill than some fresh (Green) Lieutenant just out of OCS. I like that.
Increasingly high experience ratings will also produce increasingly high orders of rarity. (i.e., green troops are far easier to come by than veterans, and so on.)
Increasing experience tends to produce increasingly proactive troops. Note also the character levels associated with the experience rankings. Those are also from 76 gunmen. (I would use the term "initiative" as meaning they are willing to act on their own or are able to interpret orders / function without them, but do not want this confused with the die roll to determine whom acts first.)
Note that any NCOs and officers will by virtue of their position had some leadership training (formal or otherwise). They might not be maxed out, but will at the least be able to issue commands etc. Note also that the unit will be assessed a leadership rate no higher than its current commanding officer even if those under him are better leaders. That’s the nature of the chain of command. This is not to say that your lower levels should not waste time with leadership... but only that the person in charge controls the unit and it can function no better than that officer by virtue of command and control.
You need not have 76 gunmen as a reference to apply these ratings. Hence the reason I posted the ranks and equivalent skill ratings.
Take that for what its worth.
And yes, your veteran corporal vs green LT is a valid and in fact common one in real life. Which is why a competent NCO rapidly becomes skilled in "training his officer" without the officer realizing it. There is a reason they call it "tact"![]()
You may assume that for basis of pay that green troops hold rank E2/O1 or less unless otherwise specified. It is not required that O1 ranks be green for a merc unit, and will likely be prior service or former enlisted anyway. And you may pay green and regular troops the same rate. However they will be assessed skill ranks as mentioned above.Originally posted by far-trader:
OK, sounds good, just budgeting salary and such and the old post ( here) only mentions Basic(Green), Veteran and Elite. Paying Regular the same scale as Green seems easy and fair. Beisdes I think Bryan mentioned at some point that Green are not so much Green as Regular. So maybe given that we've had a year to build our unit even our Green troops are now Regulars? Just change the reference to Green in the post on salary to Regular right?
Marx Bros. SaluteOriginally posted by far-trader:
I'd apologize for confusing you but "All's fair in love and war." and "Confusion to your enemies." leap too easily to mind![]()
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I don't know where my mind was when I did this but triple checking my figures while typing up my entry just now I think I goofed. Why didn't someone catch it? Well I hope no one took my free help or you may find your turret jammingOriginally posted by far-trader:
Note for other Mercs - While looking at the turrets of the Grav APC and AFVs I noticed it may be confusing the way it's listed. If I have it figured correctly (and I think I do) the 600 vl turret breaks down as:
350 vl - Actual turret volume available
140 vl - Gearing and systems for turret
110 vl - Gunner's station for & in turret
Midnight, Central US time. GMT -6:00Originally posted by veltyen:
Which Timezone again?
GMT or something else?