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A CONTEST: Mercenary Unit Ticket

Originally posted by bryan gibson:
with only pilots getting any sort of enlistment bonus, the 20%. The rest including pilots get bounties.

Casey

...................

Casey is correct- the 20 % only applies to pilots
Ah, OK
But that's Vessel (Aircraft), Vessel (Ship's Boats), and Vessel (Starships) "pilots" only right? Not Vessel (Grav) "pilots" since Vessel (Grav) is a freebie World Feat at the right TL, just like the Vessel (Wheeled) is.
 
Originally posted by Casey:
I'm getting the vibe that I need to give T20 stats, as in a character stat block writeup, for say NCOs on up. Is this so? Otherwise what's all this about skills and feats?

Wbat instruction skill/feat?

Casey
Don't worry so much about character generation for this. If you have them, thats fine and you may feel free to submit them as extra flavoring. (Please, no background or personality stuff. Use the same format listed in 76 Gunmen when in doubt.) In general, we will apply the correct leadership bonuses, et all, based on the bulk experience rating you specify for the troops in question.

Thus, if you state you have a veteran NCO leading your squad, we will use the appropriate skill rank for such a leader in the assessment. If no other specification is made, then leadership ratings will be assessed as follows:

Green: level 3, assumed leadership = 6
Regular: level 6, assumed leadership = 9
Veteran: level 9, assumed leadership = 12
Elite: level 12, assumed leadership = 15
 
Originally posted by Rhys Trask:
Don't worry so much about character generation for this. If you have them, thats fine and you may feel free to submit them as extra flavoring. (Please, no background or personality stuff. Use the same format listed in 76 Gunmen when in doubt.) <snip of detail>
Okay I was just wondering why T20 character skills and all would matter in an abstracted system at all and wasn't finding anything in the rules for the contest on that. I’ll save any leader background and personality stuff for the unit summary. Maybe it's just the wargamer part of me. All the posts mentioning feats and skills just made me go o.O?

Casey
[UPDATE]added last part of 1st line
 
Originally posted by Casey:
...I was just wondering why T20 character skills and all would matter in an abstracted system at all and wasn't finding anything in the rules for the contest on that. I’ll save any leader background and personality stuff for the unit summary. Maybe it's just the wargamer part of me. All the posts mentioning feats and skills just made me go o.O?
I'd apologize for confusing you but "All's fair in love and war." and "Confusion to your enemies." leap too easily to mind
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Anyway the way I stated it was just the way I was thinking, must be the role-player part of me ;)

I wanted to be clear where to draw the lines on the abstraction of "Pilot" for one thing. I guess I could as easily have stated it as air-cav versus grav-lift or something like that.
 
Originally posted by Rhys Trask:
In general, we will apply the correct leadership bonuses, et all, based on the bulk experience rating you specify for the troops in question.

Thus, if you state you have a veteran NCO leading your squad, we will use the appropriate skill rank for such a leader in the assessment. If no other specification is made, then leadership ratings will be assessed as follows:

Green: level 3, assumed leadership = 6
Regular: level 6, assumed leadership = 9
Veteran: level 9, assumed leadership = 12
Elite: level 12, assumed leadership = 15
OK, not a huge issue but now I'm a bit thrown by the above.

First I thought we just had the three qualities of troops, and that Green and Regular were the same?

So we could have an experienced (Elite) Corporal with more leadership skill than some fresh (Green) Lieutenant just out of OCS. I like that.
 
Originally posted by far-trader:
First I thought we just had the three qualities of troops, and that Green and Regular were the same?

So we could have an experienced (Elite) Corporal with more leadership skill than some fresh (Green) Lieutenant just out of OCS. I like that.
76 Gunmen makes these same distinctions, and they have been in play since the original striker. In general, Green troops are fresh from training and have little real world experience. Regulars have been at it a while and have the drill down fairly tight. Veterans are well experienced and older troops who've learned most of (if not all of) the tricks of the trade. Elite types come from your highly "strack" units, special forces, or are simply that rare breed of high speed troop that’s been around forever and tends to be highly proactive.

Increasingly high experience ratings will also produce increasingly high orders of rarity. (i.e., green troops are far easier to come by than veterans, and so on.)

Increasing experience tends to produce increasingly proactive troops. Note also the character levels associated with the experience rankings. Those are also from 76 gunmen. (I would use the term "initiative" as meaning they are willing to act on their own or are able to interpret orders / function without them, but do not want this confused with the die roll to determine whom acts first.)

Note that any NCOs and officers will by virtue of their position had some leadership training (formal or otherwise). They might not be maxed out, but will at the least be able to issue commands etc. Note also that the unit will be assessed a leadership rate no higher than its current commanding officer even if those under him are better leaders. That’s the nature of the chain of command. This is not to say that your lower levels should not waste time with leadership... but only that the person in charge controls the unit and it can function no better than that officer by virtue of command and control.

You need not have 76 gunmen as a reference to apply these ratings. Hence the reason I posted the ranks and equivalent skill ratings.

Take that for what its worth.

And yes, your veteran corporal vs green LT is a valid and in fact common one in real life. Which is why a competent NCO rapidly becomes skilled in "training his officer" without the officer realizing it. There is a reason they call it "tact"
 
OK, sounds good, just budgeting salary and such and the old post ( here) only mentions Basic(Green), Veteran and Elite. Paying Regular the same scale as Green seems easy and fair. Beisdes I think Bryan mentioned at some point that Green are not so much Green as Regular. So maybe given that we've had a year to build our unit even our Green troops are now Regulars? Just change the reference to Green in the post on salary to Regular right?
 
Originally posted by far-trader:
OK, sounds good, just budgeting salary and such and the old post ( here) only mentions Basic(Green), Veteran and Elite. Paying Regular the same scale as Green seems easy and fair. Beisdes I think Bryan mentioned at some point that Green are not so much Green as Regular. So maybe given that we've had a year to build our unit even our Green troops are now Regulars? Just change the reference to Green in the post on salary to Regular right?
You may assume that for basis of pay that green troops hold rank E2/O1 or less unless otherwise specified. It is not required that O1 ranks be green for a merc unit, and will likely be prior service or former enlisted anyway. And you may pay green and regular troops the same rate. However they will be assessed skill ranks as mentioned above.

The distinction is this: lower enlisted ranks that are prior service will be either regular or veteran. Fresh and raw recruits brought in off the street are green. Any enlisted rank of E1 will likely be green. In general, the regulars will have either seen combat or have been trained to the point that they will react as if they have.

Any local indigenant forces you are required to train (if the mission so states) will be green, so plan accordingly.

That being said, it is possible for your mercenary unit to hire only prior service personnel, but you must so state. Were this a role playing campaign, the green vs regular thing would play a greater role. You may assume however that a few green troops sprinkled into an otherwise regular unit will not degrade the unit unless the green troops in question happen to be leaders.

So its really a matter of where you got your troops from, how long you have had them, and how well you have trained them. Advancing experience of your troops is not covered here, per se. You may not assume that just because you have had a year to assemble your unit that the training was sufficient to raise experience rates with no other effort expended.

Take that for what its worth.
 
Originally posted by far-trader:
I'd apologize for confusing you but "All's fair in love and war." and "Confusion to your enemies." leap too easily to mind
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Marx Bros. Salute

Hail Freedonia! ;)

goes to get in waiting G-Zamboni but driver pulls away first

Casey
 
Um, my calendar says midnight the 22nd not 20th, after adding the calendar week for the email/computer problems you had.
 
correction, thats MIDNIGHT of the 22nd...my bad!


this is what happens when you don't update the calender on an upgrade..grrr.

Sorry!

Bryan
 
Apologies...

Originally posted by far-trader:
Note for other Mercs - While looking at the turrets of the Grav APC and AFVs I noticed it may be confusing the way it's listed. If I have it figured correctly (and I think I do) the 600 vl turret breaks down as:

350 vl - Actual turret volume available

140 vl - Gearing and systems for turret

110 vl - Gunner's station for & in turret
I don't know where my mind was when I did this but triple checking my figures while typing up my entry just now I think I goofed. Why didn't someone catch it? Well I hope no one took my free help or you may find your turret jamming
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:rolleyes:

It looks like I did it mostly bass ackwards I think and really screwed up.* It made sense at the time because the numbers worked out in such nice even full round vls.

* yes a perfect example of why the judges didn't want us (me) messing with this, but I will say it wouldn't have happened if it had been built by me from the ground up rather than trying to make sense of someone else's work with incomplete and possibly wrong data

I'd really like to know exactly how this is supposed to be but I'm not even sure whoever put it together originally would remember.

If I remember right the way I came up with the above was 600vl minus 110vl for the gunner (mistake 1, should have been 110vl x1.4 for in the turret, I think I was thinking remote gunner which may still be a valid way of doing it but I don't know) leaving 490vl of actual turret divided by 1.4 giving 350vl internal volume and leaving 140vl for gearing. Of course since it was called a 600vl turret I did get the power and cost to match the corrected version.

So how should I have done it? Well here's a guess, though the numbers don't work out even and it makes me wonder how the original designer did it.

600vl turret divided by 1.4 (since I'm working back to find out what the actual turret is) gives an actual turret volume of 428.57142... (let's make a gross rounding and call it 428.6vl. Now that means the gearing is 171.4vl (rounded) and the total is 600vl. From the 428.6vl we subtract 110vl for the gunner and have 318.6vl left for the good stuff. In the standard triple laser model that leaves 18.6vl for custom options.

Or put another way you have a 600vl turret, less 154vl (110vl x1.4) for the gunner with gearing, less 420vl (300vl x1.4) for the lasers with gearing, leaving 18.6vl (rounded) open (being 26vl /1.4 for other stuff with gearing).

Ugh, I liked it better when I did it wrong. It feels righter. This way I wonder if the designer goofed the same way I did the first time. And if not then why not just specify the heavy manned triple laser turret as:

(300vl for lasers x3)+(110vl for gunner) = 410vl turret (x1.4) requires 574vl from chassis (164vl gearing allotted)

<edit>

delete whiney crap, take two aspirin, see if the sun rises

<sigh>

apologies to those who read it
 
Commander Morton MacDhùghail pulls the Vivien to a stop and checks his chronometer.

“All set old girl?”

A sipping sound from behind him. Then a thin female voice with a thick Gateway English Anglic accent replies, “I hope you weren’t referring to me Morton.”

“A shame Miss Ward. No I was referring to Vivien. The submission should have arrived by now.”

A clink of china as a teacup is set down. “Oh- well then you go put the kettle on while I look for your gorram football. I do wish you’d implement a proper organization. The old girl deserves better-“

“Yes Miss Ward.”


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Annapabar / Diamond Prince, Ley, Gateway 235-2004

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Junzi Przedwiecki of the Mercantile Concord announced today that Crofts’ Free Company is ready to accept its first ticket and has submitted its records to Military Assets of Annapabar LLC. “We are pleased with our unit and look forward to seeing it in its first action.” The mercenary unit is noticeable for being one of the few non-Imperium Citizen or Corporation owned mercenary units in operation near the Domain Capitol during this time of war.
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ALL CONTESTANTS!!

tonight is the really and for true, yup got it right this time, deadline. MIDNITE TONIGHT!!!

Thus far. only two submissions confirmed:

Casey
Velteyn

were waiting with bated breath, thus far the submissions are really something to look at!
 
I really hate having to bow out at the 11th hour like this, but due to real life concerns I have not been able to complete my entry for this contest. So I am officially withdrawing from this contest. I'll get you guys next time.
 
character mode on...

Far-Trader walks into the local bar eyes downcast and slides onto a stool, catching the bartenders notice he says "Bottle of rust and a glass please." and he lays out a few cred notes to cover it. Looking down the bar as he pours he notices Swordsage looking equally glum, wonders if they have a similar problem.

Moving down the bar he says "Hiya Sword, your application for final approval fall through too? Let me buy you a drink."

character mode off...

In other words I too will have to walk away from the game as the deadline looms (or is that past, I can never tell just what time zone I'm living in, stupid backwards provice). Just too much typing for these old fingers and too little time left to finish it up right. Came close but as they say...
 
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